I loved that you added animation and a short story. The gameplay is fun but the height of the player is confusing as we dig 2*2 blocks and the character is 2.5 blocks of height. Also the "life" goes down to fast for me. But still a great idea and the indestructible blocs are a great mechanic
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Sarah dumped you!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.464 | 3.550 |
Overall | #5 | 3.574 | 3.663 |
Adherence to the Theme | #6 | 3.806 | 3.900 |
Originality | #7 | 3.611 | 3.700 |
Art & Design | #8 | 3.416 | 3.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice storytelling and lovely graphics in the cut scenes! Really cool idea.
Maybe you should give the player some time at the start of a level to orientate himself (e.g., it would be good if time didn't run before the first player action). Sometimes I didn't hit all the small blocks in the moving direction while digging, and the player stuck on them, which could be a bit annoying.
I was disappointed first because in the first level, you are looking for your toxic ex all around, but once I got from level to level had a nice "Aha!" moment while following the story!
I like the original game design, though I would make the blocks a little bigger next time so that the protagonist does not stop at every small forgotten obstacle.
Graphics and sound were likeable, as were the cutscenes.
I was not able to move with WASD (I have a German keyboard, but I'm not sure whether this had an impact), but with arrow keys the game went on nicely.
Keep going an much luck in future projects!
The main Menu Is awesome, the game is a nice take of controls, I think if the moviment of the player was in WASD is way easier to play the game, cool ideia overall
Loved the story and the art!
I find the game a little too fast paced but I had fun!
Increasing the time available and the size of the blocks would be great in my opinion.
This is great! It was actually quite fun to play, and the theme was really interesting and fitting. I loved how it went through the different stages of coping with a breakup, indulging into alcohol, food, getting violent, getting jealous, and then ultimately finding comfort.
The gameplay was simple but effective. It was a little challenging, but it wasn't frustratingly so. The way the story was told and how the levels changed was also quite satisfying. Good stuff!
Controls:
-Use the arrows to move (or ZQSD if you're french)
-Use Up to jump
-Use your mouse to dig (next to the character)
The colored cone next to you is a radar pointing to the nearest source of comfort
To survive, you must constantly search for comfort to refill your "comfort gauge".
The goal is to find the the path to the next level!
IMPORTANT BUGS :
-at the end of the level with burgers and cakes you will have to wait 15 seconds for the next level to load (missing cutscene)
- on level 5 you will spawn at the end and skip it directly...
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