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Infusion's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QrfxZxqUFq_liq_D-ElisDKWteCx5IoX-9MXXhnBNL4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player is an enchanted knife that has the ability to throw itself and possess entities that it strikes. However, the knife is vulnerable to light and wishes to extinguish it wherever it can.
The goal of the player is to infiltrate and cut all power from the facility where the game takes place. The typical movement method for the player is with right clicking but can possess bipedals and gain WASD controls temporarily.
Please explain how your game fits the theme:
The player is literally a weapon and they are attacking people.
Is there anything you'd like the judges to pay particular attention to?
level design
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Comments
Really interesting take! The difficulty really ramps up on stage 21. Stage 23 I got so close to winning but then one of the guards got stuck in a thin hallway and I couldn't walk past him while possessing another guard! I did end up beating it in the end though! All the mechanics made a lot of sense and they made it a really interesting stealth game!
The idea is cool, and I like the music and sfx. It seems like some of the levels are impossible though (coin blocking doorway with 2 tiny gaps, 2 guards, but it could be a skill issue). Good game though!
music fits the game and the sfx are good! there's a lot you could do with this idea! great job! especially liked possessing the guards.
This game was fun! I like how it combined strategy and skill, and the possessing mechanic was really cool!
Really cool game! Loved the mechanic of possessing the guards. Gameplay felt smooth and polished, and I didn't run in to any bugs that I noticed at least. The level design I thought was really well done. There were a couple of levels that needed extremely quick input to make it through, but overall the combination of puzzle and difficulty were good. Great work!
Really cool game , it was really fun to play and good job
Really well designed and fun to play puzzle action game! This is the perfect game jam game in my opinion!
Impressive with how many levels you managed to produce. Also nice to see another Godot game using the experimental NavigationAgent, we used it in our game too. How did you like using it?
Appreciate the feedback! We really saved a lot of the work for the last few nights but we did end up getting it done.
Nice to see someone that recognizes Godot's NavigationAgent (we forgot to disable pathfinding debug). I do think it has its place for simple mechanics but it can feel clunky to work with if you're looking for something complex. For this game I did have to bend some of the rules of the game to cater to how the pathfinding works, but I like where it is now.
Not sure I like the quicktime-like levels. They seem to just add unnecessary complexity, especially if you don't have fast enough reflexes.