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A jam submission

HordenbrecherView game page

Something wonderful has happened. Your ship is alive.
Submitted by redplanetcat — 19 hours, 27 minutes before the deadline
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Hordenbrecher's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1oKjByLs2W15wX_xWDk1pRj3L5cfstGHn2pgvQ32uxXg/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
Hordenbrecher is a tower defense game.
You are a living spaceship that has gained consciousness and is breaking for it.
Controls are mouse only. Click to drag the camera, click to select a building and place it, right click to cancel building selection.
You can gather resources floating after defeated enemies by building a structure called "Intake". This way you can gather some blood to unlock more buildings. Unlock button is in the description area in the top right of the interface screen.

Please explain how your game fits the theme:
You were a spaceship raised to be a weapon in some meaningless space war. Now you have a mind of your own.

Is there anything you'd like the judges to pay particular attention to?
Check out those graphics. Majority of my lost sleep time was spent rendering out and organizing those sprites.

The game was done using SDL3 and EnTT as an entity component system.
The game might be a tad difficult since I didn't have much time left to fine tune the parameters and wave counts, but I hope you have fun with the game!

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Comments

Submitted(+1)

The art look really impressive. Everything seems to fit the style very well. But the game seems to difficult to understand. And I can see that how rush this game were made.

This game looks really good. It brings me good memories.

Developer

Thank you! I'm very glad you liked the looks of the game, as it's probably the part I worked on the hardest!

Submitted(+1)

Instant nostalgia with the music and the art style. The idea fits the theme really well. :D

I actually came back to this a couple times trying to beat it. Once I figured out how to unlock new stuff, it got better but as soon as the bigger guys show up, everything just melts. ^^"

Great game!

Developer(+1)

I got a bit overzealous with late stage enemy waves, apologies for the excessive difficulity.

Thank you for playing!

Submitted(+1)

Looked at your game after you commented on mine and realized it was one I already played! I love the art... very reminiscent of Planescape and early PC games with that organic/industrial feel. Everything about the art direction feels very intentional. Definitely difficult but very very cool nonetheless.

Developer (1 edit) (+1)

Thank you for playing! Yes, late 90s games with pre-rendered graphics were definitely the source of inspiration! And i had the same struggle with fine-tuning the difficulity as you did with your game, apparently :)

Submitted(+1)

Love the art style I'm not sure how to get more money. I put some turrets down and they shot rocks but that's all that happened! I'm sure there's more to it, i just didn't understand. Good job tho!!!

Developer (1 edit)

Thank you for playing!
The main gist is this: you need a structure called Ore Processor to transform Ore into money.
To get more ore, you need to shoot down rocks with turrets, and absorb minerals they drop with another building called Intake.
So, Turrets shoot down rocks, Intake absorbs minerals, Ore Processor transforms minerals into money.

Submitted(+1)

Very curious art style, reminiscent of older "3d" games.

The game could do with some kind of tutorial or onboarding, restarted 3 times to figure out what i was supposed to do, until i found that the ore processor building is the key to getting enough resources at the start.

One thing that needs fixing; putting two collectors to close to each other causes resources to get stuck between them.

Besides that; Cool music, nice art style, always love a nice tower defense game. Theme is present in lore.
Well done, had fun.

Developer(+1)

Yeah, I noticed that thing with resources getting stuck between two Intakes, but it was way too late and I was scared to change anything in my systems in fear of breaking something else.
Thank you so much for playing!