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A jam submission

Slug Doug PrototypeView game page

Slimy.
Submitted by kharmachaos — 2 hours, 19 minutes before the deadline
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Slug Doug Prototype's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qt0YlvXNrOO8xDenwfaT8S5j2f8mjmlFl5wqijqDRbM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Play as a slug who can fling himself at enemies and use their own guns to take down... other enemies! They Spawn it waves so fling yourself into enemies to heal a little or more depending on the strength of the enemy.

Please explain how your game fits the theme:
Doug is a living weapon as he can possess the weapons of his enemies and turn them against their own faction. Also yes the title is a pun because slug, gun slug, bullets can be called slugs haha... ha. haaaaa....

Is there anything you'd like the judges to pay particular attention to?
HTML5 did not like my models so I had to replace them with static t-poses, and itch.io does not like unreal engine's web building ui so that's what broke my ui. Please press the fullscreen button inside the embed to make it scale better.

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Comments

Submitted

Fun entry! Nice job on getting the submission in! Sorry you couldn't get the animations working, that stinks :/

I like the overall possession mechanic, but I wish the enemies would hurt the enemy you're inside. Also it feels weird for the guard's bullet gravity from the enemies to be so heavy during possession. I would suggest using a raycast and to send a mesh out as visual feedback instead! 

Solo dev is hard stuff so great job on that! There's a lot of different enemies going on and I think with more time and practice this could be cool!

Good job!

Submitted

Good game, I like the explosive weapon. But I wish the game would allow me to take down enemies faster. It does feel weird to stand face to face and doing a little damage.

Developer

I think you are absolutely correct, I will balance out the damage so that things feel better pace-wise. Thank you for the critique! <3

Submitted

I had fun!! I feel like this could totally be expanded to a very addicting gameplay loop, maybe a dungeon crawler-type game where you have to take Doug to a specific spot and get there by possessing/eliminating the soldiers? Side note: I think I got a bug at some point where doug started moving on his own and possessing soldiers wasn't working. Regardless, good job!

Developer(+1)

ohh i like the assassination-geared level idea, I'll add that to my notes! Yes I have plans for ol'Doug so development will continue! Also ooo I haven't encountered that bug before so I'll also add that. Thank you so much for your feedback and I'm glad you enjoyed it!

Submitted(+1)

Very fun game! Really cool concepts and mechanics, though it would be nice to add a sensitivity setting. I also feel that the bullet drop off is a bit aggressive for the green soldiers considering they're bullets,  otherwise a great game!

Developer

thank you! And thank you for the crit, i'll add the sensitivity setting to my dev notes, very valid and i didn't even think of it. You are right about the bullet drop off being too much, that's 100% going to be something i change. also increasing the speed.

Submitted(+1)

“I want to be a slug and possess the souls of my enemies” is a sentence I never thought I’d say to myself. Nice job!

Developer

thank you! And i will be updating as time continues on, though it might go executable at the point where html5 fails to handle 3d.