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Enemies in the box's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JWqzbO5kqUPTt2M36139Ryd7eb2kJIgrWMiUgVZcq9Q/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Enemies in the box is a 2D casual action game where player becomes weapon that has to kill all enemies in the room.
But can he kill all of them?
What happen if he do so?
You'll controll your character with WSAD keyboard buttons and mouse to navigate the UI.
Please explain how your game fits the theme:
I love all of Pirate Software team!
Is there anything you'd like the judges to pay particular attention to?
I would love to get some feedback on game balance.
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Comments
I'd suggest to lower the prices, took me a while to get first upgrade! Good job tho!
Simple fun, gameplay builds up well, and sound/music are satisfying. I wanted to rotate my spikes/guns so badly in the beginning.
Yeah - it's on a features list to add ;)
I just ended up losing a half hour of my life to this game because it was so addictive!! I only wish it was easier to keep gaining more and more currency when you start getting into the 10,000-cost items. With the next upgrade costing 51,200, it took me two full cycles from circles to hexagons to be able to afford it. I'll probably come back and try a different upgrade path to see if i can clear out all the enemies when they're circles!
Holy! Thanks for playing!
I'm currently working on a better balancing the game economics ;)
Cool game!
I had a great time playing it. I played with all enemies and returned to circles and felt a bit stuck when I started earning less money from killing them, which limited my ability to upgrade further.
At first, I missed having rotation as part of the movement, but the upgrades that increased the number of spikes/guns made up for it in an interesting way.
I really enjoyed the extensive upgrade tree—it was fun experimenting with different upgrades and optimizing my build.
Overall, it's a fantastic entry! Great job!
Pretty simple shape murder simulation i guess xD
Dont think there is any real challenge to this.
Did find the movement a bit weird, like it was delayed? dunno...
Good job.
This is so satisfying