Results
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Game was fun to play, a little hard to tell what the hand was when reading some of the scrolls.
Game had a great spin on the theme and the play style was very intriguing. It was frustrating at first, but it made me want to try and understand it better. The simplistic art style was great and let me focus on the mechanics.
While I found the story interesting to want to look into, along with the way the combat was presented, I did find it to be a bit of a challenge on your regular difficulty to properly read the hand symbols you needed to use, and select the correct key in order to execute whatever power the hand signs would have. The implementation of both themes are quite clever and are used in a way that definitely makes this more intriguing to play. The music was also done quite nicely (big fan of being able to change the settings there), and the art was good, too. I think my only gripe would be with combat as I first stated, though not some super unattainable issue, it just felt a bit more challenging having to use the number keys while balancing everything else out (movement, attack, interaction, etc). Would definitely like to see more from this, so keep up the good work!
The game is being held back by some gameplay choices. Being able to quickly recall spells would have been amazing. If it's there, it wasn't painfully obvious to me, the player. I died to the first skeleton. It should have been just as easy as the door, or maybe even the note you read before should have said, KILL THE SKELETON WITH A MIDDLE FINGER or something of the sort.
The art was good. The music was a tad simplistic, but served its purpose. You're definitely onto something here, but needs to be tweaked to be a bit more accessible.
Playability: 3. The controls are very clunky, I had issues reading what fingers were for what spell, and also there is no way to quick cast your previous spell. You also can't easily remember and recall from a spell quickly without having to exit to go to your memory castle place.
Theme: 2. Wheres the shadows? Alchemy? Magic in my opinion is not all Alchemy.
Cleverness: 4. I really like the concepts this game have, so don't be discouraged by what i've said! I see a lot of potential of this idea is more fleshed out and polished!
Artistic Style: 4. Its pretty good, music is a bit loud and would benefit from a sound setting.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes!
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You are a magician who's memory of spellcasting has been stolen. Venture through a mysterious manor where you've been imprisoned, casting spells if you know them. Due to the magical aspects of the manor's rooms, the spells you find may very likely be different. Note that any spells you know how to cast (by just knowing the signs) can be cast no matter what. Your abilities grow as your knowledge grows.
Extra Notes
It may take a while for the game to get "good" or enjoyable, with the building up of game knowledge being an integral mechanic. By failing you learn more about the game and learn more spells, so don't just stop at death if there's time.
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