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A jam submission

Umbra Arise MMOView game page

Become the most powerful Umbra, PvP Game
Submitted by OvertimeGameDev — 14 hours, 58 minutes before the deadline
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Umbra Arise MMO's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#2824.0004.000
Artistic Style#3854.4004.400
Theme#6523.2003.200
Playability#8033.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • How dare you. Impressive feat but i think the game suffered for the technical work done to make it an MMO. the controls are very clunky and hard to get used to. mixing the orbs together is nice and on theme, but the shadows part is more or less cosmetic only. Very hard to regain health leading to monsters eventually chipping you to death.
  • It is really impressive seeing actual mmo in place done in two weeks. The game is definitely meant to be played with friends. The tick limitation on the game, made it a bit difficult to play. The alchemy aspect of the game seems to be missing. Over all even while playing there were concerning amount of Zafaroths playing at the same time... Game could be developed into some fun payers party game. Good luck in development.
  • Congrats on making an MMO. It was a lot of fun. Unfortunately there may or may not have been 3 Zafaroth's at the same time. Which one was the real one? No one will know. Clicking diagonal squares was very difficult. If there's a mechanic to regain health, it should have been easier to find.
  • The amount of Zafaroths in this game makes you wonder why Zafaroth didn't believe in this game. The shadow theme is a bit less noticable but the alchemy theme is quite well implemented. The gameplay, while clunky (controls), is very promising and could keep people playing for a while to unlock things. Artistically the game looks and sounds nice. The rate limit, while taking away from some playabiltiy, adds a new layer of gameplay, making it feel like a rythm based dungeon crawler. The music could be fitted to this a bit better and idle animations.
  • Pretty good, saw a lot of Zaf's which was kinda weird. Other then that, it would be neat to see this developed further, with more elements.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
MMO, One server, Everyone connects.
Turn/Tick based combat/movement.
Kill npcs & players and consume their shadow souls to gain stats.
Sacrifice stats to unlock special skills (35 of them).
Don't get greedy, corruption will destroy you... or maybe help you?
Win.

Extra Notes
Seeing new developers doing game jams inspired us to also push our limits. Lot of times was helpless and stressful but was very fun. Hopefully we inspire others to also push their skills and while this is all for fun, we love some fun competition on who gets the most players talking about their game :D .

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Comments

Viewing comments 48 to 41 of 48 · Next page · Last page
Submitted

Great job, great game! I am become death, destroyer of noobs.  camped at the level 1 based and got way too strong...I apologize for the beat down I laid upon a few new players.  It was neither pretty nor fair...Just imagine sitting down to try out a game jam game, getting ready to grind and then being smacked with 1k+ damage from an invisible enemy...I suspect they may have thought this was a bug, twas not.  You have been smote by the Madpeas.  One day, this game will be re-balanced to prevent this, today it is perfect.  

Developer

Not really,this game encourages bullying

Submitted

Unironically kept me engaged longer than the new Diablo IV season. There is something so pure about an MMO that just lets you grind mobs. Especially when this is an MMO game jam submission MMO made in 2 week MMO game MMO

Submitted

Mom! They actually made an MMO! Are they allowed to do that?!
Crazy idea but well done! Gives some oldschool MMO vibes. This could be the next big thing, I feel it!

Submitted(+1)

This is great, thought it was going to be a meme haha! Crazy how much you got done. I'll have to play it more. It's very polished--I don't see any issues really. Awesome job!

Submitted(+1)

Yes.. they really did It. A MMO in a jam, and a fun one. I can see this going far! Well done.

Submitted

Wow, I thought this was a meme game making fun of people who think making an MMO is easy. I was expecting meme-ish dialogue and undercooked gameplay featuring pretend MMO elements to try to trick some people into wondering if the game actually had MMO parts to it or not.

Well, uh, no. It's not that at all. It's actually fantastic??

I went mouse-only due to my cat napping on my chest and couldn't believe how well I could play the entire game with one hand (waifu update when?). The presentation was so clean and gameplay basically felt finished besides the many skills obviously needing balancing. Exploring deeper into the world felt scary and adventurous. Dividing my attention between moving, attacking, and figuring out the combination system felt so good. Seeing another player filled me with so many different chaotic emotions and thoughts until they ran away and I continued slaughtering the innocent(?) enemy creatures in cold blood for more power. The thought of what could have happened in that chance encounter still stimulates my neurons.

Absolutely well done to the team! Brilliant entry for the jam and good luck in the future with this masterpiece in your pocket.

Developer(+1)

haha :D Comments like this makes all of it worth it! appreciate you sharing your experience, we will keep working on the game after the jam join the discord (under the game in description) or https://discord.gg/G5tX57MQtP would love to have you try the game after the updates! 

Developer(+1)

Also cat pic tax or? :D

Submitted(+2)

Developer(+1)

purfect

Submitted

This is a crazy project to make for a gamejam. I like the upgrade system, but the movement feels really slow. Like hitting things and moving. The 8 directions don't always feel that intuitive, but that's something you could get used too. When I played it, it was only me and one other person online, so maybe that's why it felt empty, with more players the combat and movement would probably feel better! 
I wish I had the patience to check out what 35 souls give me, maybe i'll come back someday with some friends! 
Still impressive game from a technical standpoint! 

Submitted

The ambition! The audacity!

I picked this up too late, so I only saw one other player (who fled from me!). All I could really do was kill mobs, and I eventually started losing health every couple of seconds, which I didn't expect? I assumed the thing in the bottom right was a mini map, but it didn't show anything useful (like the way back to the portal).

BUT I was on the internet!

Developer

Reaching higher corruption than the level you are in causes passive damage.

You can collect the orbs that drop after killing monsters using skill 4.

Once you do that they will appear in the box bottom right 😄

That's not a map but the orbs you collected, you can click 3 of them then sacrifice them.

This will give you skills depending on the combination you do 😄

Submitted

I collected many orbs, but the circles never filled in :/

Developer

You gotta click the orbs with the mouse :D that will fill the circles

Viewing comments 48 to 41 of 48 · Next page · Last page