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A jam submission

and in the shadows putt themView game page

a strange stealth/golf game hybrid
Submitted by Taco Wizard Games Co. — 3 days, 16 hours before the deadline
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and in the shadows putt them's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Cleverness#7553.0003.000
Playability#8043.0003.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The idea is good, the plot does have nothing to do with the game that was presented and why is this golf? Golf is fun and it also works in what was presented. After lvl 5 the game broke down/bugged out but I had fun with it. Good effort. The presented GDD is not one. A shortened plot segment (which regarding the presented game is irrelevant) would've benefitted the reader and the writer immensely. In it's current state the GDD is practically unusable and more of a documentation rather the planning document it was supposed to be.

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
i think so

Extra Notes
no

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Comments

Submitted

This is the only golf game I've seen in the jam, so congratulations on a truly unique interpretation of the themes. I love the color scheme and the general mechanics of the game, good job!

Submitted(+2)

It took me a minute to realize I was in a golf game! Such a clever take on this theme, I love it!

Submitted(+1)

Fun game! It was my first one from this jam that I was able to complete haha. 

I imagine this is the only golf game from this jam, so I commend you for stretching the theme and making something unique with it!

Submitted(+1)

Pretty good submission! I do think getting from Alchemy to golf is a bit too much of a stretch :P. 

Some points of feedback:

  • The controls are somewhat easy to find out by trial and error, but it would be better if the player gets some aid.
  • De levels with the rotating sentry and tanks don't properly reset. Projectiles stay live causing you to die twice in a row in some situations, that is quite annoying.
  • I would personally prefer if the power meter starts at 0 every time you come to a stop
Developer

i think those are all great ideas and i thought about most of those things but i was too lazy to add them.

Submitted

I like the art style. Hard to figure out what was what and it was a little trial and error to figure out how it all worked but good work.

Submitted

The resolution is kinda wonky when you open the page for the first time. Fullscreening it seems to fix it though

Developer

i know, i don't know how to fix it.