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Shadowbound Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really like your use of the different elements to affect the world to work your way through the level. It's a clever way to add layers of engagement for the player and I can see this mechanic being expanded in very cool ways. I would have loved to have seen more of the shadow theme in the mechanics as well. Overall the game runs smooth and I really enjoyed the music and level design. Good job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Quick Description
In the aftermath of a terrible coup led by a power-hungry alchemist, a sentient shadow creature attempts to find the recipe to turn themselves back to human.
Shadowbound Alchemist is a 2D puzzle platformer where you play as a sentient shadow creature who is trying to create a human body to become human again. Along your adventure, you will encounter several elements that you must capture and combine to overcome the obstacles standing in your way.
Theme Interpretation (Shadows & Alchemy)
Shadows
Taking the theme of the PirateJam, the “Shadow” theme was interpreted by having the main protagonist be a shadow creature.
Alchemy
The “Alchemy” theme was interpreted more in the format of “combination.” As such, the player can capture multiple elements that would combine and transform into new elements to help them reach the end of each level.
Controls
“Arrow Keys” scheme
Arrow up: Jump
Arrow right: Move right
Arrow left: Move left
X: Sucking mechanic
Z: Shooting mechanic
“WASD” scheme
W: Jump
D: Move right
A: Move left
K: Sucking mechanic
J: Shooting mechanic
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Comments
Great looking game and some neat ideas. It would have been more fluent if you could move while inhaling!
Thank you for playing! We will take moving while inhaling into consideration!
Very neat concept! I enjoyed the puzzle aspect of trying to figure out which things to mix where. The platforming and easy to pick up and fun. Well done!
Thank you so much!
Great art, enjoyable platformer!
Thank you!
Cute game! The art is really well done, especially the background art. I also found the mechanic of capturing and releasing elements to be quite fun. Good work!
Thank you so much for checking it out! We're really happy that you enjoyed it :))
Nice mechanic where you need to capture/release the elements found around. Also I like how we have a very similar background story in our submissions and ended up with such different games!
Thank you for playing! Happy to hear you enjoyed it.
I will definitely check out your game to see how you used the story in yours, I'm really curious :O
Such a cute game!!! I loved the art.
You made it easy to understand how to use and combine elements. I enjoyed figuring out how to move ahead.
As others have said, a checkpoint system would've been cool. The platforming part was a bit difficult for me and I kept respawning😅
Thank you for playing!
And thank you for the feedback, we will definitely consider checkpoints :)
Incredibly cute art and fun gameplay. really like how you can store combined elements. The respawn point is a bit harsh but I could have missed a way to respawn further
Thanks for the feedback! We're happy that you found the gameplay and art to be enjoyable! And yeah, the respawn is quite harsh. For the future, we would look into creating checkpoints!
Really liked the idea of interacting with pickup able objects while they are idle. Sweet art!
Thank you for playing!
Cute game loved the vibe. Favorite part was the little hips while jumping.
Thank you for playing!!