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Animal Fodder's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD One of the most detailed GDDs I came across. Everything was clear, and it was an easy read. The only thing I would add is a timeline at the end to let us have an idea of the development process. Great job. Gameplay The gameplay is novel; using small animals as cannonballs ended up being more satisfying than it should be. Don't try this at home. Please. The variety of stuff that can be thrown at the pirates and the fact that the other animals are running around in a panic and need to be healed is pretty funny. Later, it would be good to add variety to each ammo effect; currently, everything is just one-shot kills. I understand that's probably because of the time constraint. There's a lot of room for expansion later. Art What a marvelous mix of 2D and 3D. The animal designs are adorable, and the color palettes match well. I love me some pastel animals. Sound design The BGM is very enjoyable, a chirpy, happy tune to be played while we are being bombarded by pirates. Lovely. The SFX is well-crafted, has good sync, and is very responsive. Last thoughts I love cozy games. A pastel island, my animal friends, a lot of trees and flowers, bloodthirsty pirates, a massive cannon for decoration, relentless raids, picnics, and tea time. I feel all warm and fuzzy inside. Ignore the explosions; they are not related. Great job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vRAg2XzOOcGLXorDH6HtvVb8mKX5-HgMG4rwWSAVg_4fgwmWGaUwd25KSdPF7rpJaMDI60Zy1ysNyhz/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Collect items and drop them by your cannon. And also survive the waves of pirate ships. Move around with WASD, space bar to collect stuff, RMB to drop items, 12345 to select item. LMB to eat food to heal yourself. X to tell NPCs where to go.
Please explain how your game fits the theme:
The party doesn't have cannonballs so they use animals on the island instead. Imagine being a cute little seal, but nope you are the weapon - and they also do a lot of damage.
Is there anything you'd like the judges to pay particular attention to?
Enjoy the game! We had fun making it in two weeks. Just read the controls on the game's page if you need a bit of help.
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Comments
Very interesting take on the theme, I loved it. The character dialogs & drawings were awesome. Don't know how but this works. It was fun running around and getting "cannon balls". Loved 2.5D idea. At first it was strange but once got used it became very enjoyable. After some time it become boring tho as nothing happens but you already have a great foundation for expansion. The core game loop works & is fun. More content will make it even better. Great job on the game, you made a really interesting game.
The game has a very charming and cute aesthetic! I’d love to see more grass variety in the level design to make the environment feel even more lush and immersive, rather than just scattered sprites. The game play was enjoyable, though the controls felt a bit counter-intuitive at first. However, once I got used to them, everything flowed smoothly. I especially loved the character portraits and the music—both added so much personality to the experience!
What a delightful game! The art style drew me in immediately, and the gameplay and sound effects are a nice mix of fun / cute and chaotic! Nice work :) My only note is that some of the controls aren't very intuitive compared to the controls on a lot of other games (I'd personally prefer if spacebar and LMC were switched), but that's a very minor note! ^_^
I was deceived! No way you could stuff a capybara into a canon!
Jokes aside I quite like the game, to be honest, it doesn't take itself seriously, also a bit silly and chaotic. It's a shame that the gameplay gets repetitive quite quickly, and progressing in level doesn't feel like things are different at all. Also a minor nitpick is that using the scroll button to rotate the camera is a very bad idea in web (I've made the exact same mistake), that it would trigger an auto-scroll and we can do nothing about it.
But hey I am having a good time. Good job!
This is how I far I got.
Liked presence of dialogue and silly premise, very cute.
The gameplay itself - not so much - found out that as long as you move - you won't get hit.
Good job, nevertheless!
The art is cool and I love the characters. There is some nice tension while gathering creatures. Good job!