Thanks so much for the awesome feedback. Also love the idea of starting a level with blocks you have to clear to finish! And uhh.. yeah that was a totally planned "easter egg" lol
Straygoose
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For less than 24 hours on the visuals, that's super impressive! I love the vibe of everything. I feel like everything, gameplay mechanics wise, needs some tweaking. Never died to an enemy bullet, it was always my OWN bullet trapped in the air. lol. Still had fun and I hope you continue messing with this one!
I uhh.. took longer than I'd like to admit to finish that end puzzle. The controls were mostly fine, but maybe having an outline show which object your character is gonna pick up. Quite a few times I would pick up just a totally different block I meant to. Other than that I had a fun time playing. Great work!
My poor spacebar, I really got into this. Haha. For learning a new game engine on the fly, this game is a 5/5! Also after the first playthrough it seemed the zombies moved faster right off the bat rather than after 5 or 6 killed. Future implements? Uhh you could add maybe some base building mechanics or maybe other survivors can join you as a sort of "turret" system. Whether you build on this or turn it into an entirely different game, great job!
Wow very addicting. One of my favorite games of the jam so far! Few bugs here and there, I was a noob and just started building stuff without seeing what everything did, and I ended up with 0 coins before I ever built a Market to passively gain coins. Great job on this though, I'm for sure going to come back to this and get further.