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Space Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #72 | 2.875 | 2.875 |
Theme | #99 | 2.688 | 2.688 |
Overall | #131 | 2.438 | 2.438 |
Aesthetics | #162 | 2.375 | 2.375 |
Sound | #215 | 1.813 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its simple and fun :)
good movement and simple controls good job
very cool check my game too
37.30 seconds, reaaaally nice and simple game, loved the mechanics!
Nice work with the models. Nice player movement. It was a little hard for me but great job.
My time is 40.38. Pretty simpe, but I like it. I think you should add another dangerous objects and some backgrounds.
Good job
could have been better, but good job
Really like the artstyle of this one, the controls were a bit weird but I appreciate the concept behind the movement mechanics. The game is simple but has potential, good work!
Nice game, had a fun time!
Fun game! I thought the thrusters cooled down too fast which made it fairly easy. The base concept is well executed but I might have liked more obstacles/features. Well done!
Rated! Fun Game!
Enjoyed movin around as this guy and the overheating system makes sense. It's also nice to have some platforms to rest on while youre getting used to the controls but overall they aren't needed, nice to have. I also love that astronaut model it's super cute!
The level could do with some more... of anything to be honest. It's pretty much just spikes and walls which gets a bit old. Also, I get why the right arrow controls the right thruster etc. but it feels very counter-intuitive. Lastly the player loses momentum way too quickly - this seems like the kinda game where you can gain momentum from falling and then rocketeer through some of those flatter bits, but instead you just slow down instantly and have to crawl through which is kinda tedius.
My time was 00:38.49! Well done because making models for a jam is probably super hard!
I'm glad you enjoyed it. I definitely agree with you that the levels felt very lackluster. I wish I could have added more to the levels but I was running out of time. You raise a very interesting point with the momentum and I think it would have improved the game a lot if it was easier to maintain momentum so thank you.