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“They won a war with only gauze and stainless steel scissors…”'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability - Mechanics | #14 | 3.857 | 3.857 |
Theme | #21 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Any chance of getting the rules on a separate page and enlarged?Very hard to read. Thanks.
Really cool theme, loads of nailbiting tension. I'm not good at it, but still enjoyed my couple of attempts.
To me, the name alone is a winner.
Thanks Vijil !
As a first public display of design I can only be appreciative of all the feedback and experiences you all relay back.
Thank you !
Really enjoyed the theme of this game. I could easily conjure up images of the medic rushing about doing whatever they could while playing. Overall, I think I played it correctly, but do have a few small questions. Do stabilized soldiers need to be taken back to the aid station to count? Also, can I use more than one asset when trying to stabilize someone?
Thanks for the game! Would love to see a bigger game of this theme.
Greetings.
Thank you for playing it out. Yes, you can use whatever assets you wish but one of the aspects is to be wary of supplies but you're the "doc" and you know best !
Regarding stabilized, yes, they need to be taken back to Aid Station. These are not the light wounded that can still hold the line but the rather severely wounded that feature in the casualty lists.
Small update.
Some rules should be more clear.
Added email contact.
Major update to the rules. Please use the newest upload.
game is now freely available in Tabletop Simulator module
https://steamcommunity.com/sharedfiles/filedetails/?id=2927738133
27 Jan 2023
A few changes addressed from feedback
- Casualty counters removed; changed to any external method ( D6 recommended in rules )
- Added additional counters for Stabilised
- Bastogne label added. Image changed
- no rules changes from last version
Game files updated.
I play once and I really love the idea. It is war but from an unusual angle.
For me it has been a tougth play, everybody died one after the other. Mostly because the Jeep was destryed turn 2 (event #6).
Nonetheless, I have a couple of questions :
1. Where does the Medic starts? Player choice, random? If player choice, is he placed before or after the 1 event is placed?
2. First event : it is a Bleeding soldier, placed player choice. I was at the aid station and the bleeder in FH. I was so far away that I had no chance to rescue him. I would suggest for playability to have a Wnd at that stage.
3. How many assets can I used in one action?
4. Is there really only 1 stabilized marker? Meaning, if I left a stabilized casualty to take care of another, will he immediatly worthen during the End Turn?
I hope that help somehow ;)
Best
Thank you for giving it a go. Interesting points and one, the very first casualty, is often brought up.
1. Medic starts at the Aid Station as indicated in the initial setup instructions BUT I like the random idea as well. I am still undecided.
2. The first casualty, and I am still debating it with myself how to better represent it to immediately give the tone of the game, is meant to represent Cpl. Hoobler ( E Co. 506 IR ) self inflicted wound with the prize Belgian pistol he took from a german officer he shot. It cut his femoral artery and was a tragic death.
3. One of each type can be used as long as its effect is adequate. Some assets can be used for both situations.
4. Yes you are totally right and I struggle with that myself. I will rearrange the counters and add at least two more.
Thank you for the input !
- Heth
Updated some rules and board graphics.
- end turn cycle change
- text added for colour blind
Love the topic!
Yeah ! It is an often forgotten one. Thanks.
Awesome game topic. I look forward to playing this game. Thank you very much for submitting your design and for pushing the envelope of what wargames can be. =)
I am very grateful for all you have put together to get this contest going. Wonderful community with so much to give in themes. I am totally in awe with what everyone is doing.