Play game
Parallel Parkour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #7 | 4.067 | 4.067 |
Gameplay | #7 | 4.133 | 4.133 |
Creativity + Theme | #11 | 4.000 | 4.000 |
Music + SFX | #37 | 2.267 | 2.267 |
Visuals | #39 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Amazing interpretation of the theme and a really well integrated menu for the project. I enjoyed all the puzzles I could finish (sadly not the last one yet). I do wish we had some background music, but I know music is not the easiest to achieve. Otherwise, fantastic puzzler game!
A really fun and puzzling game. I had a blast going through each level and discovering the solutions! I did have some issues in level 10, where the car would get stuck in the wall and would teleport between other wall when moved, which made me have to restart the level. Other than that it ran smoothly and was a lot of fun!
Really satisfying gameplay, I'm sad that the gameplay hadn't got better graphics however the sound and the mechanics balance it off really nicely. Love how you created the level selection menu, by already introducing the player to the controls and feel of the game. Nice execution of the parallel parking theme. Great job!
Man, I wanted to beat L10 so badly, but after about 10 minutes of trying and failing I had to give up. Nice take on the parallel parking approach to this theme, and hello fellow Sokoban enjoyer! I like the minimalist art style; works well for this game. Good job!
This was a blast. Definitely some unintended comedy here as my player rams into the same walls over and over while I try to master the controls. I loved the movement controls once I understood them, but I wish it was more explicit that you need to hold left/right BEFORE trying to move forward and back to turn. For the first few stages, I assumed that I needed to press both simultaneously, and I only actually achieved my intended move about half the time.
The added twist of hitching the other vehicles was so cool. It was a great reveal, and added a ton of fun interactions without ramping up the difficulty too much or breaking my brain. I don't play a ton of sokobahn movement puzzles, but I loved the way this felt open-ended. Each level felt like a little playground where I had room to maneuver and plan my approach in realtime, without feeling like I was constantly at risk of soft-locking myself out of the solution.
Wow thanks so much for the kind words. The feedback makes total sense and is really helpful :)
Super creative idea with a cool control scheme. Figuring out the solutions was cool, and I love how basic movement becomes a process.
Very cool game, spend a lot of time in each puzzle. Loved it, great job!!
Really great puzzle gameplay, also I like that the level selection screen is a puzzle itself. Genius.
It took me a bit to understand that the dark car doesn't have to park, but once I realized how that and the controls worked, it was a well designed puzzle game, and the last level in particular got me to think pretty hard. Well done!
a fun idea and a fun spin on the theme, there is a bug where the car messes up after hinging a car and spinning alot tho, otherwise the a rt is simplistic but good and while no music the sfx were really good, yea!