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A jam submission

The Daniel MethodView game page

short & sweet walking sim — playable in browser
Submitted by scrunglium — 3 hours, 8 minutes before the deadline
Rated by 18 people so far
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The Daniel Method's itch.io page

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Comments

Submitted(+1)

An enjoyable experience. I had fun exploring around the map, and looking at the beautiful art. overall, a nice, chill time with great music!

Submitted(+1)

I made it all the way to the part that every thing was dark green and there were ponds.

Then I found this toy.

Realy good game, Played it all the way to the end!      :D

Drak Green Grass

Toy

Submitted(+1)

I love it!   :D

It's so good , The concept of a magic fire that needs wood to make the world greener is so cool.

The music is amazing  and all snow effects are good.

Its maybe one of the best games in this game jam for me.

Submitted(+1)

Had a great feel bout it the foggy snow area was very atmospheric and unforgiving. I liked all the visual effects and had great music and SFX the footprints where a nice detail.

Submitted(+1)

Very cool. Makes me think of Minecraft or Don't Starve, when you just run off in a random direction and have to find your bearings. Would would to see more little zones of 'far sight' to build up a mental picture of the surroundings, and then use that knowledge as a base to explore an even larger area ~or something like that...

(+1)

I wasn't expecting to get super invested in this kind of gameplay loop, but having such a beautiful visualization of your progress was a great incentive. All the little details that did storytelling were also super nice. Great job!

Submitted(+1)

Beautiful game. It gave me some Outer Wilds vibes. I would be really interested in seeing this developed further. You did  a really good job of making a relatively small world seem huge. Even though it uses quite simple assets, the world feels pretty immersive and it really feels like you're lost in a dark winter landscape. Trying to mentally map out the landscape was challenging - and then the reveal was a nice surprise. Great submission!

Submitted(+1)

It took me a little bit to understand what was going on, but the moment I did get it was one of those "AAHH" moments of joy. Also, they may seem small,  but the sound of the footprints and the owl were delightful. It's the little things that all come together to make an experience and this was a really impressive one. I agree with some other sentiments that the scale of how much you'd have to put on the fire to achieve much felt a little discouraging, but I'd play a full release of this in a heartbeat.

Submitted(+1)

Maybe, just maybe i will touch some grass 😂... This game was excelent, the changing dimensions effect and music was Top tier, after discovering the campfire it was a releave, getting the cart too, but i was getting lost pretty easy (i saw that the campfire had a shiny star that lead to it, but sometimes it wasn't showing). Also the owl scared the hell out of me  Overall managed to finish the game, Good job!

Submitted(+1)

Great game, love the atmosphere and the difference between the seasons, only thing I wish is that you could hold multiple items.

(+1)

there is actually a way... :)

Submitted(+1)

I love this game, but there are a few things that detracted from the experience and led me to quit early. First off, the environment, ambience, and overall vibe you've made here is incredible! The snow and fog look especially nice. I basically shouted "oh SHIT" when the fire opened the parallel summer (or spring?) season, that's such an amazing way to use the theme and a lovely central mechanic. I genuinely had fun finding and gathering materials to expand the fire, but when I realized the time to carry a single item back to the cabin exponentially increases and higher-value fuels like coal and gas were rare, I started to get discouraged. It seems like an enormous feat to achieve given how many pieces of fuel you'd need to throw in the fire for it to reach the icy area. I think adding a basic compass (no waypoints, just cardinal directions to mentally track landmarks) would make gameplay much more accessible; I'm awful with directions IRL so facing that difficulty in a game isn't too fun haha. I would really love to play more of this and complete it if you update it with these considerations in mind! Amazing job nonetheless!

Submitted(+1)

Love the PS1 style graphics, I found it weirdly fascinating that when you drop the log, it spins. I've been spining logs for much longer than I would like to admit. Good job!

Submitted(+1)

I liked. At first there were questions, but soon the purpose of this game became clear. I've been through it twice, it's a very meditative game with a nice soundtrack. At first it was very difficult to navigate, but fortunately, the character leaves traces behind. These footprints helped me get out of the snow trap. I would also like to add the ability to run in a warm zone and the ability to pick up several branches at once