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Entropy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Game Feel - Is the game fun? | #1 | 4.083 | 4.083 |
Theme - How well does the game adhere to the chosen theme? | #4 | 3.500 | 3.500 |
Final Results | #4 | n/a | n/a |
Audio - Does the game have audio, and does the audio fit? | #4 | 3.667 | 3.667 |
Overall | #4 | 3.639 | 3.639 |
Originality - Were you pleasantly surprised by some aspect of the game? | #5 | 3.750 | 3.750 |
Graphics - Does the game look visually appealing? | #7 | 3.500 | 3.500 |
Stability - Does the game crash unexplainably and unexpectedly? | #8 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game has a really fun control scheme. The golf controls being put into a 'boss fight' game like with with all the bouncy momentum the game has works really well and makes the game pretty fun. The random events also add a lot to the gameplay, and the boss fights are both good. The one problem I have with the bosses however is that the attacks of the bosses are not telegraphed. This leads to attacks like the Uranium boss's ones just spawning out of nowhere, which can make the attacks feel unfair.
The art and sound are also simple yet effective which makes the game pretty appealing visually. My only minor gripe with the graphic though is that the pixel style of the title screen is kind of out of place when comparing it to the simple art of the main gameplay. Both look great on their own, but together they don't mix well to me. I also think that the buttons on the title screen could have had more of a visual change to them upon clicking/hovering over them. Right now the buttons kind of just warp you into gameplay and it feels a bit weird.
When I played, I sometimes ran into a bug where I would die, and the game would not restart. This didn't happen all the time, but it was annoying when it did. I also ran into a more minor bug where if you click the start button and hold down click, the reticle for shooting the square would appear at full power at the top-left corner at the screen and launch as soon as I let go. This didn't really affect the experience that much, but its just a small thing I found. Last small thing, the Quit button completely freezes the game. I know that this happens because of how Unity's Application.Quit() works, so this isn't necessarily a bug. But usually I personally make a habit of hiding the quit button from my build before building it just so the freeze doesn't happen.
The control switch caught me off guard but in a good way! Very engaging combat! I think the game could do with telegraphing boss 1's projectile spawns and boss 2's direction switching. Ran into a couple bugs, like the game not restarting on death, and some hits I feel I didn't actually hit me. The simplicity of the art style and characters was actually quite refreshing, and the control scheme made for great mobility. One of my favourites for sure.
The game is pretty fun to play. I really like the control scheme with the dragging of the mouse to move.
It was pretty annoying sometimes to have to refresh my page because even when I died the game didn't go back to the main menu.
The wildcards were a nice touch as they added a bit more variety into the gameplay.
This game reminds me of those retro games like Space Invaders and Asteroids.
On the other hand I found it a bit strange that the game is missing a "Game Over" screen and keeps running even when the player is destroyed.
this is so cool! I could genuinely play this for so long