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Syntropy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.071 | 3.071 |
Most likely to make an impact | #4 | 2.929 | 2.929 |
Best use of the theme | #4 | 3.357 | 3.357 |
Overall | #7 | 3.057 | 3.057 |
Audio | #9 | 3.000 | 3.000 |
Graphics | #14 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Rafa's team
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Comments
Nice game! Solid gameplay loop and easy enough to get the basic grasp of. I think it could have used some better in game instructions though. There was lots to do but I didn't really feel like my decisions had much meaning so felt oddly spammy. Got to the end without really understanding the challenge. Pretty cool concept with the height layers, though I do think the perspective choice wasn't the best for it.
This was an interesting concept and I think you did a really strong job of creating a core game loop. Future updates could perhaps include balance tuning and introduction of obstacles - the game feels pretty easy to beat and I don't feel like my choices were that important to victory, so changes like tweaking spawn/growth rates or introduction of tension (birds steal seeds, plants die from not being watered, etc) could help make the game feel more tricky and engaging. Overall, I think this was great and I'm impressed at how much you achieved in the short time!
Notes taken during my playthrough:
font is hard to read
birds are cute
sound is nice
what is this thing in the middle of the screen? a sprinkler?
plants appear to be generating on their own
i clicked a tile and put down a plant, can't seem to put down any others. it's grown bigger. now it's mud?
nice detail in tooltip. what is syntropy?
bottom right, white square saying empty, what's that? edit: shows seeds
are these glowing dots seeds? How do I get them?
commands in game would be helpful, have to have second window up
commands have a nice range, I like that I don't have to be right next to the tiles. Why even have a character though? Feels like I could just scroll the map and play, would be less work that navigating a character
scythe animation is cute
1234 is confusing. What are the crop layers it's showing? What does that mean? When I click 4 it has multiple images stacked together. Are these crops I've planted or potential crops I can plant? Edit: walking around it shows some 3d depth, which looks pretty cool. The art here is very interesting, I think a bit of tweaking would help make it easier to read when not moving.
i like seeds being automatically picked up. Nice noise. Is there a limit to what I can carry? Stopped picking them up. some are still being picked up. what triggers them spawning? Weird to see them in fenced area outside of gameplay.
do I need to water? Seems like plants are growing fine without it.
watered image is too green, looks like a plant. composted image is also too green - these two are hard to tell apart and it took me a while to realize they were even being added to the tile.
can repeatedly water/compost the same crop
what are the brown and tan square shapes?
oh, seems seasons changed. I hit abundance without realizing it. Would be nice to have some updates/animation/popup/etc to convey season change. I think I won? Edit: Congratulations popped up after playing around a bit more. Cute screen, fun sound of river returning.
Really great use of the theme!
Very nice. You used the theme well, and it's a decent game AND you have an ending so congrats on keeping it withing your scope for the jam time.
No real complaints other than it's a bit odd you can do most things anywhere on the screen except for collecting water you have to go right to the water source which i imagine was supposed to work one way or the other and got missed.
As others have said, using height in a 2d game is pretty cool, might work a bit more obviously in 2.5D but then you'd change the look somewhat.
I think how good this is makes the things that aren't there stand out... I feel like under the simplicity of this there's probably a marketable game if you wanted to spend a chunk of time on it.
Cool!
I take me long time to figure out if sun is a good or a bad thing. And how it influence sytropy.
You may force the player to not just use water to give syntropy. At the end I juste give use water to finish the game because I don't know how plants give syntropy.
It could be cool to know how syntropy is influenced by plants.
It was very fun!
cute arts and nice music like the simple gameplay tnx
Nice game. I like the "parallax" effect of the taller trees, i thought that was a very nice detail. The audio really fit the relacing feel of the game. Very enjoyable.
From a "wasteland" to a green palace, interesting!