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Rad- Skate and Destroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphical Presentation | #5 | 4.209 | 4.500 |
Audio Design | #11 | 3.408 | 3.643 |
Overall | #16 | 3.185 | 3.405 |
Era "Feel" | #18 | 3.341 | 3.571 |
Overall | #20 | 3.074 | 3.286 |
Fun | #22 | 2.606 | 2.786 |
Controls | #25 | 2.472 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I bumped into the kappa and was launched into level 2 and I'm not too sure how to play, I wasn't able to get my skateboard out
The graphics and music were really great though! Would love to see the bugs ironed out of this one :D
The graphics may be some of the best (if not the best?) in this jam - although they're more SNES or Arcade to me than NES. Gameplay wise, I feel like it was impossible to punch the kappa guy without getting hit by him, the range on the punch seemed way too small. Once or twice I somehow tricked the game into giving me a skateboard and then the skating controls were really fun. I like the idea overall, I'd love to see it developed out further
I like the idea of a beat-em-up skateboarding game, but boy howdy were the controls fighting me at every step and turn in this. So my first instance of getting hit actually apparently launched me all the way across the first level. This also, unfortunately was the only time I completed the first level. Though, admittedly, I dunno if it was completely finished as when I got to the right edge it was mostly just grey blocks rather than the street tiles. Although that may have just been time constraints too.
After that my problem came down to actually getting a board so I could get across. Talking to the NPC didn't seem to give me one, so I tried to punch the kappa.. and died. Dunno what the range on the punch is. I sorta felt like it didn't work from you zalgo'ing the text. Next I tried jumping and had mixed success aiming the jumps lol.
From then on I had a hard time progressing at all. Timing the jumps was rough (though you've addressed this with other comments), and also I wasn't sure if grinding was a thing because the collisions on the rails were so hit or miss. Couldn't tell if they were meant to be solid walls or not :s
Despite all this I did enjoy the idea, art, and audio though. So it's more of a polish and UX pass that seems to be needed than anything else.
I love the concept, the art, the audio, and most of all the potentiel of the game. When you grind on the ramps it's super fun. But... I don't know where to put my finger on, but there's something with the jump that I disliked, and I didn't like the "punching turtles" part to get the skate. Somehow, the game was kinda frustrating.
But this is a jam, and the thing is, I want a complete version of this game SO MUCH.
I love the look of the game. All the background elements, sprites and animations look awesome, and you can tell a lot of effort was put in. The music and sound are great too and definitely contribute to the overall NES feel. It's a ton of fun building up momentum on the skateboard, flying over big gaps and manoeuvring around obstacles. It's fast-paced and it's awesome :)
The art is excellent, and the sound/music are also good.
Movement feels fast + smooth. I strongly dislike the delay on jumping.
I got very frustrated playing this OuO
With a little more development time this can be a very fun "runner" (skater?)/beat-em-up.
Thank you for the kind words.
We both had a handful of IRL things happening during this, but we're pretty happy with this as a jumping-off point for a real game.
Delay on the jump was my call, I think. We talked about charging a jump and even had a double jump at one point.
A lot of the frustration might've come from me playing with the code. I shouldn't be allowed to touch code. :X
You should absolutely be proud of it ^_^
With a little more time I bet you can smooth out the technical and gameplay issues and make this a really fun game. The core is there.
Regarding the jump delay, I did something similar on my previous game jam (with my team). We made a space shooter/bullet hell, and I made the decision to have physics based (i.e. slippery) movement, because space! It was our most common criticism :]
The vibe here is outstanding. The pixel art is great, the environments look top notch. The controls are tricky, but the momentum on the skateboard seems to feel pretty good. I have trouble with the incoming grinds as I am moving to the right though.
This definitely could be some kind of Skate-or-Die and River City Ransom hybrid kind of game. Lots of potential, well done.
Ok, at the beggining, is hard to understand what we need to do. But after it, the game became a SO FKN AWSOME! Unfortunely, it's over fast =(.
The mechanics of skate is awsome and the art is INCREDIBLE! I realy want to know to make something in this level of quality.
Thanks for the great experience. I realy want play more of Rad- Skate and Destroy XD.
Congrats!