I like you.
burritoEclair
Creator of
Recent community posts
Thanks for taking the time play our game and leave a comment.
I think we wanted ricochet sounds but just didn't have enough time once we finally thought about it. We might even have the sounds ready, just not implemented.
Comments like these are great because we see what worked and what didn't. We really appreciate that.
Really enjoyed the scenes you composed and would love to see what you can add in another 48 hrs. It was cool to have a die for attacks and one for defense/healing, I'd love to see how you'd expand on that more.
Needs some polish (it's a jam game almost all of them do), but it had multiple stages and felt I enjoyed the RPG.
Thank you for the kind words.
We both had a handful of IRL things happening during this, but we're pretty happy with this as a jumping-off point for a real game.
Delay on the jump was my call, I think. We talked about charging a jump and even had a double jump at one point.
A lot of the frustration might've come from me playing with the code. I shouldn't be allowed to touch code. :X