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A jam submission

rhythmagusView game page

#8 in Creativity for Rhythm Jam 2021
Submitted by verysoftwares (@soft_wizard) — 5 days, 7 hours before the deadline
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rhythmagus's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#84.2674.267
Overall#453.0003.000
Fun#452.9332.933
Sound#463.0673.067
Visuals#512.8672.867
Rhythm#552.5332.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the theme? If yes, what is your ___ in "every ___"?
every spell is a rhythm minigame

What was your team size?
1

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Comments

Submitted(+1)

I loved the idea but sadly it has a lot of flaws. The transparent arrows are a little hard to see, would be nice if they were filled in. The arrows did not match the rhythm very well so it felt a tad chaotic. The enemies also kept using cure which was really annoying tedious, I do damage and then they are back to full. The music was a tad repetitive. Though, in the end, I had a good time! Good Job!

Developer

thanks for playing! 

Submitted(+1)

cool! :)
I really like your game is one of the few who doesn't have a strong electronic vibe to music.
also nice you did try to make transitions in the music adapting to the gameplay.
great entry! ;)

Developer(+1)

thank you for liking the game! 

Jam HostSubmitted(+1)

I really like the concept of merging turn-based combat and rhythm aspects. A bunch of people already said most of what I wanted to say, but to add to that I think the arrows that come from above should be filled in, and there should be an option of dfjk controls, because I really can't play with arrows :P

Really good submission nontheless 

Developer

thank you for liking the game! 

Submitted(+1)

I like the idea. I'm not a big turn based combat fan since it's often "tap A until you win except for some bosses then proceed to run in the grass to grind again". But I do like Undertale with the bullet hell twist and Mario&Luigi with the 'active' combat system where you have to press buttons to a timing to maximise the damage and dodge attacks. I would totally play a RPG where you's have to hit keys on time like this one, I think there's a great potential!

Now I think Dogtopius already said pretty much everything about the balance, the lack of tutorial, etc, so I'll just add two things:
- it's really hard to get locked in with the beat because the division is not regular at all. I'm talking about both songs, the base theme and the attack theme. I think it should be simpler, more straight forward, like a good old 4/4. I like the music, it would fit a Final Fantasy battle, but not a rhythm game.
- it's lacking some more visual indication of the beat. Anything pulsating, flashing, glowing, to show where's the beat, and help getting locked in with it.

Anyway, really liked the idea, I would totally play a game like this!

Developer(+1)

thank you for the insightful feedback! 

Submitted(+1)

Concept is really good like bringing an rpg element to this , but some more basic UI would have been better like i really dunno what is my hp like a basic thing how much hp does opponent have.

Developer

thank you for playing! 

Submitted(+1)

The concept and presentation is interesting, though the actual charts you play do not follow any particular pattern or the music much.

Developer

thank you for playing! 

Submitted(+1)

I like the concept. I think having to press multiple keys is a bit challenging, especially using the arrow keys as the 'up' key is a bit hard to press since it's on a different row. I would also add a bit more contrast to the arrows to make them more visible. The drumming is good too.

Developer

thank you! 

Submitted
Deleted 2 years ago
Developer(+1)

thanx! 

Submitted(+1)

Bringing the gameplay of pokemon into the rhythm genre is a very unique concept indeed. The visuals here do remind me of the gbc pokemon games - my personal favourites - , with a few more colours of course. So, even though this uses the classic "falling arrows" rhythm gameplay, it does so with a fresh twist whilst still being accessible to fans of the rhythm genre.

While it is indeed a promising concept, there are a few issues that need to be addressed:

To begin with, while the falling arrows gameplay is very well known by rhythm gamers, what about the turn based battle side of things? I know that detailed tutorials are not really the priority in jam games, however knowledge of how the battles play out may be lacking. However, this is not such a bad issue as you simplified the UI enough that I believe any gamer could work this out fairly quickly.

As well as this, the music transitions are far too jarring - distracting, even. This threw me off the sense of rhythm a few times for sure. I'd suggest a fade out transition, or making songs that lead on from each other more naturally. 

On the graphics side of things, the UI polish was a bit lacking. The most notable example of this is the health bars; instead of the health smoothly dropping down like in pokemon it just jolts to the new value. Sure, the gameplay is unaffected, but these little things are easier to notice when they aren't there.

Now for some thoughts on balancing. I ended up dying to the flower, as I was hit by its deadly poison attack, causing me to lose HP each turn. But, the damage was far too great. I was using the cure spell each turn, but whatever I had gained from that was immediately negated when I was reminded of the poison within me, slowly bringing me closer and closer to my demise. Eventually, I missed one too many notes, and was killed at the hands of a mere flower. How embarrassing...
I think that the damage scaling in this game is quite shocking - the golem and wizard hardly touched me at all, so I'd suggest a much smoother difficulty curve across the game as a whole.

With all that said, I'll go back to my original point - this is a very unique gameplay idea that I've never seen before. Well done on making the game!

Developer

thanks so much for the insightful feedback!! i'll keep this in mind for the post-jam build :) 

Submitted

The idea is really cool. My main problem is with the lack of rhythm feedback and transitions between musical pieces. Like when you attack, cutting to an other track without fade or transition feels weird (and it creates a click)
Beside that it's fun, with more polish it can be great even :)

Developer(+1)

thanks a lot for the insightful feedback! 

Submitted(+1)

really cool idea

Developer

thanx! 

(+1)

Fun and interesting concept, not too intuitive though. Great job!

Developer(+1)

thank you! how would i make it more intuitive? 

(+1)

More settings and feedback, and maybe a quick tutorial!

Hi It's me, and I hope that you still remember me. I would like to know what happened that caused you to delete your accounts. Is there something going on with your life? I can't sleep and thinking inside of my head why you've disappeared and left, It's like a bubble just popped off in the air, literally don't know the bubble went and what happened to it. I wish you will notice this. As a true friend, please tell me what happened?