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Star Spin [RHYTHM JAM VERSION]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #15 | 4.158 | 4.714 |
Overall | #21 | 3.654 | 4.143 |
Fun | #32 | 3.276 | 3.714 |
Creativity | #34 | 3.528 | 4.000 |
Sound | #35 | 3.528 | 4.000 |
Rhythm | #37 | 3.276 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the theme? If yes, what is your ___ in "every ___"?
No.
What was your team size?
One
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Comments
this game is beautiful to look at, but i'm bad at it.
This game is really beautiful :D
Its also hard to see the shapes sometimes but adjusting the speed makes it easier to sightread!
This game is sooo clean, well done! Ui and everything however i’m so bad at it… i’d like to enjoy a music to the end, but I just can’t.
Overall presentation knocks it out of the park.
Personally I had trouble trying to process circle and square notes from each other (played between AR 2 and 3) in the heat the moment - I imagine I’d be able to process them faster if they were color-coded with the same shape instead of two different shapes. No problems differentiating star notes, however.
A calibration feature would be very appreciated, because I felt the notes came fairly early relative to the music, leading to lots of early +300 judgments unless I purposely delayed my hits.
Also echoing the easy to drain, very hard to fill nature of the lifebar.
Right! I am taking all of these little feedbacks and making an overall more balanced, clear and adjustable game, would it be fine if I sent you an updated version later this day, as I'm participating on a parallel jam? :)
Go ahead!
Visuals and UI work is stunning, the juice is incredible and the idea of the game is super cool! Although balance could use some more work. The hp drains too quickly and recovers way too slowly, which causes even in high accuracy runs to fail randomly. Other than that, really amazing entry :)