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wujak

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A member registered Jul 08, 2023 · View creator page →

Creator of

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thanks <3 couldnt have done it without wheel, decolfutures, learnedfingers, and all our testers

glad it helped, and thank you so much for being there when i did.  you helped me get to see how cool it all was <3

very much agree.  you crushed it

a really interesting way to present your game and its impressive how many different games you are able to pack in here

the art for this game is incredible.  its also really addicting.  the gameplay loop is so clear and so fun.  its a very easy game to just sink into and play a lot of

i really love in this.  the characters and the pickup sprites are all excellent.  it has well hidden secrets.  and the ending story is really touching.  i think you did a great job

i love that you all make physical board games every year.  they are always so impressive.  and the way this one's digital client works is really impressive

really cool to have such a big game in the jam.  really impressed by the ending sequence and i think this has one of my favorite renditions of the dsd rule

once again AFB has stumped me.  i think i have an okay idea what i would need to do next, but just havent been able to figure it out quite yet.  its really good about making a mystery that sticks with you

another game with a really really good sense of escalation.  i loved that.  every power you get feels impactful and lets you explore and break the game in different ways.  i had a really great time

took me a second to get into, but once i did it was incredibly fun.  a great game to just focus all the way in on.  i remain tempted to go back for endless mode to see how well i can really do.  it leads to a fun flow state

this was actually my first time playing a bullet heaven/vampire survivors type thing and can say that i now get it.  it was really well done and successfully captured the feeling of escalation that make those games what they are

i enjoyed unlocking different weapons after every fight.  they all felt good and different.  the ice puzzles were fun and interesting to have in a largely action packed game.

absolutely incredible.  would gladly pay for and play a full version of this.  the art is beautiful and the gameplay is fun and varied.  i love the feel created by the home base area and all the characters within it.

i love the art style so so much.  the puzzles are well designed and solving them felt rewarding

such a cool idea for a game jam game.  the narrative structure worked really well.  and the gacha mechanics felt funny but still impactful.  i legit felt the urge to get more pulls even if i knew it was a short little experience and not something i was going to play long term

i loved it so much.  i could have easily spent hours and hours playing.  and did spend way more than the intended 30 minutes creating my ideal vision.  i also really love being able to see what everyone else has created.

such incredibly good gameplay ideas.  every mechanic was great and it was really clear how they would be used and expanded upon.  if you do decide to stick with developing after the jam, im super super excited to see what it becomes

incredible art.  also really loved all the different gameplay variations.  it worked really well throughout

really really well done escape room.  great puzzles.  there was one i solved without understanding and was a little annoyed at the time, but after seeing the intended logic, its clear that was just on me not thinking hard enough.  the power you unlock was also a really cool moment.  truly game changing

a really fun puzzle game.  being able to time travel to see different eras of the restaurant was a great way to use  the prompt of mascots introduced over time.  the art is really cute and the mascots designs are great

took me a second to get a hang of the gameplay but once i did it was a good time.  the art is incredible and i love the designs of all the mascots.  also had a food number of giggles at the story

this game is so fun.  one of my favorite things in game is having your power escalate to insane degrees.  so much that the end of the game is almost unrecognizable from the start.   and this game definitely has that.  hard platforming challenges that i struggled on at the start reduced to nothing as i could jump a maps length at a time..  i also had a really really big laugh at the ending

really really love the meta design of the game presented through the stores website.  the games themself are pretty addictive and fun to learn.  i played the version before you could continue or level select.  so i did a lot of replaying games i had beaten.  it was cool to see how quickly you could blow through them when you got the hang of it

a really unique gameplay idea implemented in several fun ways.  loved the different ways you use it to interact.  the art variety is also wonderful

not at all the kind of game i normally play.  i will admit i struggled  and was able to beat some levels.  but i had fun and felt a great sense of accomplishment on the ones i did beat.  the story is fun and making a game like this for the jam really stands out among the field.  and the inclusion of a well designed debug/cheats menu was very appreciated since i got to see the whole story despite my struggles

incredibly well written.  felt tense and on edge throughout.  but it was still an easy read and i was able to read it all out loud on stream without any issue with that or with time.   was also interesting to see how it changed with different decisions

incredible sprite work.  and the gameplay changes in the latter half were really well done and surprising

maybe my favorite usage of the cold chicken.  really fun story and art.  its like horrifying but still done in a light and funny way because of the art and dialog.

a really really cool game and overall idea.  the overall plot is good and well implemented.  but even without that it would be a cool fun 3d platformer with interesting levels

a great short game.  first level tried my best not to hit anything and then the score made it obvious i didnt do the right thing.  so the second level full of hitting stuff and speeding up was a really fun time.  it escalates well

a super fun platformer.  great visual style and the levels feel fun to explore.  

feels so fast and kinetic.  the levels all feel different both in art and design.  some feel like narrow hallways, larger interiors, or big open complexes.  a good variety of weapons and fun secrets

I had a super great time with it.  felt like a good level of difficulty and the tracks ramped up well.  its also so so tempting to replay a bunch and find weird shortcuts

unless i am misunderstanding something, it seems like maybe there is a bug with the "stop it" button on the smoker.  if i click stop it, i can no longer pick the smoker back up and have to relaunch the game

oh nice.  glad you got it fixed.  very excited to play it <3

i think your download link is missing.  i thought it was there earlier cause i downloaded an old version.  but that version wouldnt extract so i came back to redownload and noticed it missing

Very fun story that manages to pack in a good amount of world building into its runtime.  The art, voice acting, and sound work are all fantastic and keep things engaging.  And despite the fact that I am normally a huge baby that cant do horror, it manages to strike a balance with body horror that was relevant and interesting without scaring me off.

if you do two hits and then stop the combo and do like a tiny micro walk forward you can do another 2 hits and repeat.  it seems like an infinite, but maybe there is a tiny bit of time to do something that the ai just never took advantage of

Loved it and it was very fun to see how much it has evolved since i tested it.  Love all the art, love all the story bits and it is a very fun structure for a game