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Barrelbot

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A member registered Apr 21, 2016 · View creator page →

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Congratulations! A truly deserving winner and I'm really glad it gets to be canon!

There's a lot of potential with this one. Great core mechanic and well-executed puzzles. Would love to see it finished, but even as it is, what's implemented is very cool. Nice work!

A GBC game with a little city to explore is pretty much my ideal video game, and you made a really nice one. Such pleasant vibes throughout, and great pixel art. Fantastic job!

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The vibe of each level here was perfect. Loved the design of the dino enemies and the punch animation. Exploring the three levels as a tiny straw in a big world was a lot of fun. I know the message at the end called the game unfinished, but I really think there's plenty here. Very nice work!

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Loved the open city. Getting to glide down and see that overhead view after each tower was a nice touch. Also loved being able to see Glerry's water level drain/refill in real time. Just really nice presentation throughout. Appreciated the use/non-use of DSD as well. Very nicely done!

This was a lot of fun. Loved the layout of the world and the big recognisable elements that you could see from afar. The upgrades made exploring really engaging as well. Very nice work on this one!

Just got done playing this for far too long. A genuinely fun short game. The core gameplay loop is very strong, the amount of upgrades is nice, and selling the barbecue is satisfying. On top of that, the art is great. It's all strong, but the Chipp sprite was the standout for me. Fantastic job on this one.

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Had fun with this. I like the core concept, the use of the different mascot bosses to add variation is nice, and the presentation is great. Also loved the inclusion of George. That was a cool way of satisfying the DSD parameter and following up Cotton Heart Caught on Fire in one go.

This one's a real standout. The atmosphere here is top-tier. I was fully immersed from start to finish. Really nice work.

This was a lot of fun. The writing and choice of enemies got some good laughs out of me. And positioning the hip re-designs as your reward is a nice call. 

This is a cool entry. Not my kind of game at all, but I ended up having a really good time. I think the level of difficulty was just about right for each stage to the point that it felt hectic, but in a fun way. Loved the visuals, too. Jambon on a dino is a highlight, but it was all great.

There are some really cool elements here. I liked the ability to freeze water a lot. The story was a nice take on the concept, too. I especially liked seeing all the different themed areas of the Smoke Box, complete with flavour text. Nice job.

Had a massive smile on my face the whole time I was playing this. Genuinely funny voice acting, catchy music, and just great presentation overall. I love the website, and the photographed elements really elevate the whole artstyle. This one's gonna stick in my mind. Really nice work!

Loved everything about this. The real-time outdoor visuals and the pre-rendered backdrops for interiors is such a nice combo. The core gameplay was genuinely engaging, and the additional "micro games" were the perfect accompaniment. Not to mention the Franky social link. Just pitch perfect.
I also appreciate the freedom given to the player to bankrupt themselves right at the beginning playing Jackpot, which I absolutely did.

Two distinct vibes, both really well executed. Particularly enjoyed the Disk 2 foreshadowing in Disk 1. Great job on this!

Strong vibes as always. I haven't figured out how to progress, but I love how the world is presented.

Really love this one. All the character designs are great, and I really enjoyed the writing, too. Smoking Steve in particular got a big laugh out of me towards the end.  Definitely a highlight of the jam this year. Great job!

I liked this a lot. You managed to really sell the atmosphere. Especially towards the end, I could definitely feel the tension. Very nice work.

Despite it being unfinished, I had a lot of fun with this. The progression of getting to jump higher and run faster is just really compelling. The building blocks are definitely here for something great.

Really liked this one. Satisfying upgrades that felt noticeable each time without being overpowered. The chill vibes of the music made for a surprisingly nice mix with a survivor game, too. Just a good time all-round.

Haven't played the version with Stylebook yet, but what was already there was fun! Love the concept of a Smoke Box minigame collection, and the pixel art is gorgeous.

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Absolutely loved this. Right from the start, getting to assemble a party from all the mascots is nice, the combat was a really neat take, and that true ending was perfect. Not to mention getting to evolve the mascots into their new designs is a genius addition, and the designs themselves are a lot of fun. Great entry the whole way through, really nice work!

Thanks, man. The kind words really mean a lot.
And I guess you need to stick with that process because what comes out is gold every year.

Appreciate it, man! Can't wait to see this one streamed.

Man, this was just a pure good time. Love the freedom you have when making your sculptures, really enjoyed the charming little animal friend group, and getting to look at other players' sculptures is such a great reward at the end of it all. Really great job on this one!

I'm usually pretty overwhelmed by games like this, but I enjoyed this one. I liked how the different steps of each order sort of fed into each other and could cross over with other orders. Seems like you could really go crazy with the grid on the endless mode. Nice work!

Genuinely funny, and a purely good time from start to finish. The first ramp fakeout was a highlight moment for me, but I was honestly laughing as I played the whole thing. Loved it.

This was a fun one. Was really impressed by all the different levels you managed to get in, and all the fast food weapons. I also absolutely loved the intro art for each stage. Really nice job!

Loved this the whole way through. A perfect short escape room, and that mechanic seriously elevated it. Had a huge smile on my face from that point 'til the end. Definitely up there for me this year!

It goes without saying at this point, but I'll say it anyway. Your art is a highlight of these jams every year. I'm always in awe of your ability to produce so much art that's this good within the time limit. Loved these horrifying takes on the mascots. Glerry Hoggins stands out as beautifully monstrous.

Damn, of all the Game Jam years to spawn a game this brutal, I didn't think it'd be this one. I really enjoyed this. Love the no-one-is-safe apocalyptic horror set-up, and tying that into the Bock Bock reference was great. Always love seeing unique takes on the characters, too.
The art is really nice, too. Not to mention how impressive it is that you managed to include so much. Really elevated the whole thing. Great work!

A lot of fun to play, and phenomenal vibes. All the mascot redesigns are sick as hell. I love seeing people really put their own stamp on the characters. The music is pitch-perfect, too. Just aesthetically great all-round.
Not to mention, getting 4 distinct tracks in place is damn impressive. Think Shadow S'mores is my favourite.

Had such a good time with this one. The time travel was a lot of fun as an adventure game mechanic and a great way to give us a look at all the different Smoke Box eras. Scanning the objects was a lot of fun, too. Noticing the items, then getting the reveal of your take on the associated mascot. Great stuff all-round!

Had fun with this one. Highlight was probably the use of the slogan. That got a real laugh out of me. Very nice work!

Really loved this one. Perfect use of the core mechanic across varied stages, and the music is gonna be stuck in my head for days. Very strong example of a short game delivering on a simple but effective idea. Fantastic job by everyone on the team.
Also, don't want to spoil it, but the arcade bit put a huge smile on my face.

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Really cool and unique entry. A good example of gameplay and narrative pulling in the same direction to drive home a message. Also, I really enjoyed how detailed you were with the function of the loom itself. Both satisfying and informative. Very nicely done!

Seriously impressive entry. Great, polished art, cute versions of the main characters, really nice music. Just a sweet game all-round. Great job to everyone involved!

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I'm not sure what kind of progress I made because I wasn't able to find much, apart from the item shop, but I really enjoyed wandering through the areas. Had a strange, eerie vibe that I liked a lot.

I liked this one a lot. Great, cosy vibes throughout. Loved how much flavour text there was for things in the environment, especially the references to the other prompt ideas. Made it a lot of fun to explore. Really enjoyed the GBC sprite takes on the characters, too. Very nice work!

Very fun entry. Loved the new characters created for George's crew. Lovely art style as well. Really nice job!