Congratulations! A truly deserving winner and I'm really glad it gets to be canon!
Barrelbot
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Just got done playing this for far too long. A genuinely fun short game. The core gameplay loop is very strong, the amount of upgrades is nice, and selling the barbecue is satisfying. On top of that, the art is great. It's all strong, but the Chipp sprite was the standout for me. Fantastic job on this one.
Loved everything about this. The real-time outdoor visuals and the pre-rendered backdrops for interiors is such a nice combo. The core gameplay was genuinely engaging, and the additional "micro games" were the perfect accompaniment. Not to mention the Franky social link. Just pitch perfect.
I also appreciate the freedom given to the player to bankrupt themselves right at the beginning playing Jackpot, which I absolutely did.
Absolutely loved this. Right from the start, getting to assemble a party from all the mascots is nice, the combat was a really neat take, and that true ending was perfect. Not to mention getting to evolve the mascots into their new designs is a genius addition, and the designs themselves are a lot of fun. Great entry the whole way through, really nice work!
It goes without saying at this point, but I'll say it anyway. Your art is a highlight of these jams every year. I'm always in awe of your ability to produce so much art that's this good within the time limit. Loved these horrifying takes on the mascots. Glerry Hoggins stands out as beautifully monstrous.
Damn, of all the Game Jam years to spawn a game this brutal, I didn't think it'd be this one. I really enjoyed this. Love the no-one-is-safe apocalyptic horror set-up, and tying that into the Bock Bock reference was great. Always love seeing unique takes on the characters, too.
The art is really nice, too. Not to mention how impressive it is that you managed to include so much. Really elevated the whole thing. Great work!
A lot of fun to play, and phenomenal vibes. All the mascot redesigns are sick as hell. I love seeing people really put their own stamp on the characters. The music is pitch-perfect, too. Just aesthetically great all-round.
Not to mention, getting 4 distinct tracks in place is damn impressive. Think Shadow S'mores is my favourite.
Had such a good time with this one. The time travel was a lot of fun as an adventure game mechanic and a great way to give us a look at all the different Smoke Box eras. Scanning the objects was a lot of fun, too. Noticing the items, then getting the reveal of your take on the associated mascot. Great stuff all-round!
Really loved this one. Perfect use of the core mechanic across varied stages, and the music is gonna be stuck in my head for days. Very strong example of a short game delivering on a simple but effective idea. Fantastic job by everyone on the team.
Also, don't want to spoil it, but the arcade bit put a huge smile on my face.