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Monster Breeder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #7 | 3.267 | 3.267 |
FUN | #8 | 3.067 | 3.067 |
INNOVATION | #9 | 2.733 | 2.733 |
Overall | #16 | 2.544 | 2.544 |
VISUALS | #17 | 2.667 | 2.667 |
AUDIO | #19 | 2.400 | 2.400 |
BEST USE OF AVATARS | #29 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name of Team Leader
Kenneth Kam
Email Address
bluzeocean@gmail.com
How many people are on your team?1
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Comments
This is a fun little game. Love the evolved monsters!
Quite a fun little game. Took me awhile to figure out how to play. I like your creature designs and i managed to get Ziggleboss. Kept him around for quite awhile with Gumdropkin then he killed me instantly by ramming me off the stage lol!
Thanks~ Glad you enjoyed XDD
i was worried that the breeding puzzle is too hard.
Do you think i should leave the hint? Or do you think its moderate that most ppl could figure out?
Up to you but i think its good to leave a little bit of difficulty in games ;)
Great use of the 'Evolve' theme. Art style was good and it was fun to see what kind of mosters you'd get. I was surprised to take damage by walking into fruit, and once I realized you can click anywhere on the map then I just parked in the corner to avoid taking damage and focus on getting new monsters. I don't think I saw any of the Genie's characters in this entry anywhere, but it was still a fun game to play!
Great thanks for the review.
1. My origional thought was to dodge everything, but seeing how player reacts, i feel like you guys are right, i shouldn't have the fruit deal damage.
2. Yes, i realize player can just stand outside the boundary and stay unharm.. I made it that way for the testing...and i forgot to switch it back.
3. I didn't know using Genie's char is part of the rule of submission until yesterday. Is it too late if i add it in on my next v1.07 patch? (current v1.06). After i notice the rule, i had made plans to add in the Genie char as a boss walking out from the shop. but i feel this is little too ambitious, so if its too late then i will drop the idea.
anyway, good job on hosting the game jam~ its my first game jam, and had lots of fun and learn alot when making this game~
Nice art style, I think this has potential with some more polish, good job!
I~ (pause for 1 second) Agree !
I like the idea. There only seems to be few monsters in-game though the main menu shows many. The breed you get also seems to be randomized rather than feeding specific foods to get the result you want.
Yes, it was a bug. I forgot to reset the evolution after evolve. but its fix now~ thanks~
Awesome take on the theme! We love the gameplay loop—it’s exciting to see what the monster will evolve into. We did notice a couple of things, like taking damage unexpectedly and the background music stopping at one point, but they didn’t take away from the overall fun experience. Fantastic job!
Sorry its a bug, i will fix it on next patch~
thanks for the feed back~
Nice work! However, I couldn't breed all the monsters that I saw on the thumbnail - I was wondering, do I have to give them specific food to evolve new monsters? I tried doing this, but it didn't seem to change anything, so I was wondering if I missed something - I really like the monsters that you drew so I wanted to see more of them haha
Thanks!
Yes, the monster need to feed specific food in a sequence.
But currently it has a bug that will be fix on the next patch.
i just figured out that i didn't reset the food you feed in thus the sequence didn't match the next evolution.
wait for game version 1.05 to fix this bug.
Ah I see! Yeah i'd be really fun to try and evolve other monsters. I will try it out next patch!
where do I disclose the asset/package i used?
i'll paste them here just in case.
All Sound are download from the web.
music -> Sky loop by FoolBoyMedia
ambient -> heathland landscape winter by klankbeeld
coindrop -> pixabay
AI Used:
chatgpt
copilot
Asset Use:
Fantasy Skybox FREE
https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-f...
Fonts: chalkduster
https://font.download/font/chalkduster
Cursor Pack by Kenney
https://kenney-assets.itch.io/cursor-pack
Plugins:
NaughtyAttribute on asset store
DoTween Pro on asset store
EvtSystem self made prior to this project
Player Character:
using "The Adventurer Character" Asset by Sscary:
https://sscary.itch.io/the-adventurer-male
Blender plugin use:
unity exporter