Unfortunately, I haven't figured out how to control it. Could it be some kind of problem with the web version on the desktop?
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Escape Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.143 | 3.143 |
Gameplay | #35 | 2.429 | 2.429 |
Overall | #47 | 2.268 | 2.268 |
Aesthetics | #54 | 2.071 | 2.071 |
Sound | #58 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/lucasmncastro/status/1650553141165797395
Comments
I like the idea of the game! quite fun to play. The controls feel a bit imprecise, but it's a decent game!
The player movement. It feels like with just a tiny tap the player zooms quite a bit. And with the pixel perfect hitboxes it can be a bit daunting just clipping a corner and having the player just stop all of a sudden. Personally I don't mind the mouse input for buttons. Maybe even just decreasing the player speed a bit could work out well? Just a thought. And no worries, happy to be of help.
That's exciting you plan on making a mobile game out of this.
To me the good is that its simple and effective. The art is perfect. You could hand craft tons of levels fairly quickly. Its easy to imagine adding new enemies and challenges to it as well.
My feedback would be, controls might be hard to do on mobile. You might need to change up the paradigm a bit there. If you plan on having it track the finger that might end up being too easy giving how the game is currently structured.
Really fun game! There are a few levels where it can instantly kill you and they are almost impossible to beat since you have to move your hand to the mouse and back to the arrows. You should change the RESTART button to ENTER/RETURN please
really nice game! i think it can welcome some new features in the future like new types of ennemy, bonus and malus
Simple but effective :) Maybe forcing the player to stay in the arena would make the game more challenging, because at the moment you can just leave to circle around the whole level.
Simple premise that could become really great with some design iteration and refinement. The movement was a little too fast, making it hard to get into some of the tighter areas. And the need to click continue, before going back to the keyboard resulted in a few unnecessary deaths. But overall, very fun!
Fun and smooth game, and has a good base to build up into a great casual game. Congrats on your first game jam. I have a suggestion for quality-of-life feature is pressing spacebar to continue instead of using your mouse.
I find the bull to be a simple yet effective enemy to add a lot of difficulty to the game. If you were to add more content, like more movement options to the player or adding different types of obstacles, it would definitely make the game more fun and addictive. Great job for your first game jam! (You've done a better job than I had when I first started XD)
Hi Copacal!
I appreciate your words, they are uselful and motivating for me.
This is my first game jam and second game. As you told, it is a base and there are some ideas to work on.
For now, we have 9 rooms. When you finish a room the enemy get a little faster. Winning or losing we are moving to the next room because I felt it was boring restart always to the same sequence.
Even so, could you share a bit more what do you think about the interactions and the levels progress?
Thanks again!
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