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Lifshitz

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A member registered May 12, 2020 · View creator page →

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Addictive game with feel-good feedback! I loved how the screen shake when you destroyed enemies.

Felt more like a game of managing than puzzle from the randomness of the level, but it's a good thing. More pronounced  feedback on how well you did during a year would be welcome :)

I enjoyed the concept but could not manage to find the hero :(

The size of the game is amazing but it is lacking a bit of directional indications

A lot of well-made puzzle! It was a bit hard for me to distinguish at first between interactive and non-interactive objects  but after some tries it started to make sense

Super creative idea and a really well-made ambiance!

Laughed a lot to the worms-like voice! Even if it was a bit easy to play (2:30 on my first run) it was quite fun!

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I was fun playing a cube bird

Good game! An interesting upgrade would be to have the line of sight be more dynamics, it would force the player to use the take down more often :)

Unexpectedly one of the smoother game from this game jam. I loved the fluidity of the control and the art! As the other said, it could be even more interesting by adding some difficulty withe playing more with the detection are, like having a bigger swarm of enemies or forcing the player to move one way or another.

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Interesting concept! As you said a progressive warning before the enemies turn around would be great, like making them redder and redder until it turns. Other than that, it could quite a fun timewaster or cookie-clicker like game as a mobile game :)

Interesting game! Got a bit perplex at first with the controls, but once I had them more or less down, it was quite fun to play. I especially liked  the laser being straight lines to avoid.

I did not see that the level name was the next color so it was quite hard, but still quite interesting! With enough time, it is not that hard to get the good color by trial and error even if we don't know the exact blend :)

Amazing job! Just a small question, is there a penalty for shooting the wrong person? Sometimes I was just shooting 2-3 persons at the same time and it did not seems to be that much of a problem.

Really original and interesting stealth mechanism, it change from the usual "hide behind object" type! The level is too linear for the moment but I guess you have already planned to make them a bit more varied in the future :)

I really like the chess-like gameplay! Especially the style of the tutorial to understand the movement of the cop.

Cute little plateformer! As other said, it would be even more satisfying with better transitions between the levels, I thought I was dead the first time haha.

Great job in describing perfectly the fear of being caught by parents! The tamagotchi game may be a bit plain but make it easier to "stop" playing at any time.

Yes, got the first normal room then 5 or 6 times the corridor with the two small rooms to avoid the guards and back a big room where I got caught.

Cute and challenging game :)

Great pixel art! Got shot down each time I tried to steal money because there is a cop near each civilian, but it is interesting how it push you to try to use the stealth mechanism properly.

The BGM is really well-made and catchy, especially how it slow down with the stealth mechanism! Having the possibility to aim more or less the bouncing could be a nice add-on, it would be fun trying to pass dancer voluntary to gain more points.

Great and well made idea! Although I lost too much time aiming before realizing I could right click, the various hiding place where fun to spot.

Thank you! There is a penalty for swiping left even if not explicit: you lose both a little bit of time and money. We are thinking of introducing the "harder" spottable items like the deodorant or the lighter later instead of right at the beginning to have a better difficulty curve.

Satisfying game with a really nice ambiance! Got 6 straight "corridor" rooms so it felt a bit too repetitive at some point, but it just need a bigger panel of rooms :)

It is interesting to have both the normal and the insane mode, thought my favorite one is probably the speedrun because there is way more diamonds spawning

The ennemies were very spooky! Love the design of the levels as well, especially the last one.

Wow, this is extremely addictive. This has a serious potential as a timewaster, I would for sure spend way too many hours playing this. Note: it would be very satisfying to get a list of the items you got at the end of the game :)

The feeling of oppression is really nailed. The ship is hard to control, I understand you want it to have a lot of momentum, but maybe changing the keyboard mappings ?

I dig the dark ambiance! It is a shame that the web build makes the gameplay buggy and a bit cryptic.

Made me laugh quite a bit x) I could see myself spending hours playing a refined version.

Awesome level design, very hard game, I did not manage to finish the 10 levels but will for sure try again!

Simple but effective :) Maybe forcing the player to stay in the arena would make the game more challenging, because at the moment you can just leave to circle around the whole level.

The story was funny and I like how I grasped the gameplay quickly. The graphics confused me a bit (collecting minerals on a grass plain ?)

So cute and enticing :) It is a so simple idea yet the game feels extremely polished, with no doubt one of my favourites!

Quite fun to play, could benefit from a shorter time for even more dynamism

My extensive Vampire Survivors background urged me to become unkillable - it was very satisfying.

A wonderful experience, both poetic and frantic. As others have said, the inertia makes the beat sometimes frustrating to keep.

Thank you for the feedback! Maybe in a future update :)

Strangely addictive

Very creative and challenging game!