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Cutting Corners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #30 | 3.800 | 3.800 |
Horror | #32 | 3.700 | 3.700 |
Enjoyment (Best Game) | #102 | 3.325 | 3.325 |
Story | #134 | 2.900 | 2.900 |
Aesthetics | #167 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
I got scared! The atmosphere was great, and although the process was intense, the game was fantastic!
Very fun! and very scary!
Was away from my keyboard for a few minutes. After I had returned, saw a scary thing in the game, then closed it.
Pretty neat game, I was actually pretty scared while playing, impressive!
Really scary and upsetting place to be great job lol! I had a hard time moving well, but it just made me more freaked out while playing lol
Woah this was actually scary guys! Loved the voiceover also
Loved the pixelation effect as I was losing me last remaining pieces of my minds, also the lighting and shadows made me a little paranoid during the game. Great job!
Oh my god that was absolutely terrifying. Fantastic work; the atmosphere was potrayed so effectively, I nearly jumped out of my seat.
Spooky little game. I enjoyed the setting and especially the sound design/voice acting, but the gameplay/movement was rather confusing. I think listing the controls somewhere could go a long way, but once I figured those out I enjoyed it :)
Understandable, thanks!
I did add a sprite when the game is paused that shows the basic controls, although it definitely isn't the most thorough explanation.
This has so much charm to it. I am curious if you can fail or if it is just a reset mechanic? Either way I made it to the end on my first go round and I would highly recommend everyone complete it for no other reason than to vibe with the music haha.
Thanks that's awesome!
I wanted to avoid the idea of the hard-Game-over as much as possible, and so getting KO'd will just set you back (originally going to teleport you randomly but I couldn't get the code to work in time). I made the music myself too.