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A jam submission

Good BoyView game page

Your favourite nautical canine horror puzzle
Submitted by FEEDHOLE ADVANCE 1998 — 34 minutes, 24 seconds before the deadline
Rated by 7 people so far
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Good Boy's itch.io page

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Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unity

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Comments

Submitted

I enjoyed this one quite a lot! Great graphics and sounds, it felt really spooky. I played on the WebGL build which had some serious performance issues but I played up until I got the flashlight.

I definitely think the game could have used some better direction. I couldn’t work out where to go after the flashlight until I managed to fall out of the map. (In the start room, by the wall with the bunkbeds, I walked backwards through the wall.) That said, I think this is really strong entry, well done!

Submitted

Nice style and graphic. I tried to safe Rufus but I got stuck after the flashlight. But I really liked the atmosphere. 

Submitted

What an intense experience. Well executed build up and like, yeah, the moment I noticed the outside view was crooked as fuck I got chills. Honestly great work with this.

Submitted

I love this game so much omg! The sound design is horrifying and the player voice added a sort of comic relief, the atmosphere was so in depth and had me stressed and scared the whole time. I also loved the art style! My only critique is that it was a little confusing where to go or what to do at times, but the description helped me out a ton with that😄

Submitted

great asthetics, best horror atmosphere so far! I after getting the tv on and laying down i went to the broken bed window but couldn't get past that part

it had cool atmosphere. you need to give the player more direction. I got lost and could not find what to do next

Developer

100% agree- sadly we just didnt have the time to get all the QoL stuff added and instead the game got way to complicated. I've added a spoiler in the description now for anyone suffering from our lack of guidance!

Submitted

Definitely Spokky!!! The visual are really nice, what is the post-processing technique?

Developer

Cheers! it is Haunted PSX:
https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx