This is game a really good. Well done buddy.
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Terror Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #6 | 3.714 | 3.714 |
Creativity | #8 | 3.929 | 3.929 |
Enjoyment (Best Game) | #9 | 3.643 | 3.643 |
Aesthetics | #31 | 3.286 | 3.286 |
Sound Design | #31 | 2.929 | 2.929 |
Story | #38 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
What game engine did you make this project in?
Any other notes?
Enjoy :)
Aside from audio assets and edited royalty-free images, all assets were custom-made within the duration of the game jam.
Comments
very interesting mechanics. i like how the channels change on the tv and you find the pieces. good job!
I loved the way you used the mechanics, but I must admit that in some parts it is quite difficult. My favorite is definitely the eyes, there I was able to explore the terrain well, I found many piles and I believe I explored the entire place, or almost, in fact, this was the only stage where I managed to put together the three red pieces. I didn't find any blue or green ones. I wanted to play more, but I found the other stages very difficult.
Otherwise, the game is incredible, I had a lot of fun in the fire stage. Congratulations on the project.
Seriously blown away by what this team was able to accomplish in such a short time span. Love how all three levels were seamlessly connected in a logical way...so elegant π₯π Creative use of assets, moody aesthetics, and super solid level design made this a really enjoyable experience. Well done!
This was very fun! I love the silly hand and the monsters. The snow stage was fun and i was screaming running from the slime blobby thing. I'd love to see it go further!
So fun and creepy! The monsters got me so often, but it was a blast running around the different environments. Art is great and the sound design was awesome! Fantastic job and great game!
This was really fun! Played it multiple times, but had a hard time to get the last shards in the hospital in the slots. How did you even have time to make three different games in one haha? Really loved the game, felt very unique. Great game and good job!
Man, I spent so much time playing this game hahaha I enjoyed it very much.
Also, mad props for having THREE different scenarios for a 7 day gamejam. The weeping angel mechanics was nerve inducing.
The only bit of critique I can offer is that visually it could be more cohesive, I think some imporvements over the UI and maybe adding some juice like sound effects when picking stuff up would greatly boost the game.
But I enjoyed the heck out of it, so much fun, good stuff!
We're so glad you liked it so much haha. It was certainly a challenge creating 3 different "games" but we're really glad we managed to come in clutch! We were feeling quite silly when it came to the UI but there will definitely be some improvements to come visually, plus I'd love to add more SFX, thanks for the suggestion! I cant wait to try out your game next!
Oh man, this was nuts. I wasn't sure what to expect but when I realised I was channel-hopping across three levels, with three monsters, each with their own unique behaviour, I figured this must have taken a lot of effort to plan out. My favorite one is the sneaky guy who creeps behind your back on the ice channel who makes a face when you stare at him, catching him out in his deception. The big boy in the hospital level and the sight-based mechanics of the eyes in the hellish level are each just as much of a joy. Otherwise, the game follows a 'find and deposit' goal mechanic with the shards, and a fatigue system as well. This is one channel I didn't change for quite some time - great work!
Good spooky and fun game.
The blue zone was maybe a little too big, but I enjoyed the different enemy's behavior at every level!
Nice job~
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