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Tundra Dwarves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #10 | 3.316 | 3.316 |
Creativity | #15 | 3.368 | 3.368 |
Overall | #15 | 3.066 | 3.066 |
Gameplay | #19 | 2.842 | 2.842 |
Theme Interpretation | #27 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I feel the game is very relax about the game, but I think you can add more builds or add sound effects. Good job man!!!
A nice little game! This could easily become an addictive building game. Great job!
Cool start to this one. I liked the lore behind what was happening, obviously wish there was an endgame.
Nice one!
The theme interpretation isn't exactly as clear as the others, but this game easily has the best art out of any of the games I've played, and probably this whole jam. However, the lack of a proper tutorial does make the game a bit confusing at the beginning, but I got the hang of it. Excited to see where this goes.
Completely agree with everything mentioned! I sadly ran out of time and barely squeezed in a barebones instruction UI. As far as the theme goes, there were a few elements that I put off that I shouldn't have which were essential to respecting better illustrate Hot and Cold and Beneath the surface. Gonna work on those for the next week.
Thanks for taking the time to leave feedback :D
cool game, I'm normal about incremental mechanics, you can trust me with incremental mechanics
Gonna have to fix that resource cap! I clearly didn't put the check in the right place. Thanks for trying it :D
love to see a side-scroller builder game. also cool art style!
I really liked your game! Especially the art. I hope you'll continue developing it after the jam!
Question: I noticed you used Godot, but I couldn't get the web export to run in a properly scaled window like you did, Most other godot games didn't either. What export/project/itch settings did you use?
I don't know if this is what you're referring to, but in Godot v4.3, they've actually addressed the threading problem that made it necessary to use itchio's SharedArrayBuffer support setting!
When you're exporting your project, just make sure the "Supports Threading" box is unchecked (it was unchecked for me by default) and Export Project as index.html as usual, and it should play in the browser no problem without the need to open in a pop-up window!