The gameplay, level design, art, and camera work are all fantastic! Additionally, I found a hidden area in the last level, but I don't know how to access it.
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TrashyRockets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 3.813 | 3.813 |
Aesthetics | #7 | 3.875 | 3.875 |
Sound | #7 | 3.375 | 3.375 |
Overall | #8 | 3.609 | 3.609 |
Gameplay | #14 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, I do like the character model and its animations. The camera movement is also impressive for a 3-day jam game. I do wish there was some visual indication as to which teleporters are linked to each other, though.
I love to drift! Gives you a lot of satisfaction when you smootly surpass obstacles! Had fun, and nice arts!
The animation on the bot is spectacular, great job on it. The controls and gameplay loop are easy to pickup which means you can start getting good at them really early.
Nice animations for the bot. A car instead of a bot would have fit too. Especially the movement and braking reminded me of a drifting car.
The breaking could be a bit more "strong". The sound and animation suggest a quick stop, but I still had quite a bit of momentum left.
Thanks!
Original we were thinking on the main character being a crow flying around looking for shinny scraps, then changed that idea for a robot floating around space, and later we decided to replace the flying on 3D for just levitating on floor on closed rooms. (More suitable for the limited GameJam time)
Probably that's why we made it levitating instead of wheels, but I agree that we could do that makes wheel tracks on the ground and that would look amazing! °^°
The break originally didn't slide, my friend made it that stops instantly. But I couldn't resist to suggest him "make it slide and see the sparkles of the hands friction with the floor" ✨
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