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UP2015251

28
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A member registered Oct 28, 2020 · View creator page →

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Looks like it was a cool concept, it just isn't finished? Some great 3D models though.

Cool idea and some nice mechanics, I just have no idea how to complete it, the level was hard to follow, as far as I could tell I skipped part of it by running over something? The enemies would kind of fly around and sometimes get stuck under me too. Love the use of the chests with potions in though, really nice.

Really like this, the enemies attacks are 10x more interesting and challenging than any other i've seen so far and the cameras/health bars as a HUD is a nice touch. The parralax effect on the background was a bit jarring though in my opinion, turned into a fast moving mess of colours. Overall love it.

Nicely made game, background being all 1 tile got  a bit boring but the it was consitent. Controls were all easy to use and responsive, if anything I found the hitboxes on the enemies to be too big but thats probably me just being bad. Overall really good.

I like it, some really nice character and enemy sprites. I found it a bit weird to have two enemies spawn right next to me as soon as the game started but it was fine once I knew to expect it. Controls were decent and attack was very responsive, overall a really solid platformer.

I can respect the choice to go 3D. The controls were a little hard to use, jumping was quite slow and half the time i'd just get stuck on an egde of the platform anyway. Took me a while to realise that the sword was equipped since there was nothing indiciating that.

Such a good art style, everything is so consistent, love it. Only complaint really is that the camera movement felt a bit sudden when moving, some smoothing would make it such a better experience to play.

I found the controls to be really frustrating - specifically not being able to control the movement while jumping. It made the game more difficult than it should be it seemed, the art style seemed good but a lot of the assets were very stretched..

Great game, I love the ability to customize the guy with hats and changing the look of the boats. The art was all very consistent and the music fit well, a geniunely good experience to play. The text on all of the UI buttons for me was quite blurry and hard to read, not helped by the fact they were so small. Overall really good though.

Looks like it could have been a good game but only one of the return buttons worked which was the mine so it was essentially impossible to play. Looks like the idea was good and the crafting worked. Complex for a clicker game but from what I can tell it was decent.

Very good idea for a clicker, well executed too. The small resolution wasn't the nicest experience but it all worked exactly as it should which made for a pretty fun game. Only thing I instantly noticed was some of the buttons being slightly darker or grayed out until you press them, it would be nice if once you have enough coins it could highlight the buttons that could be pressed. Overall, really good.

This looks great, everything is very consistent. It works as well as any clicker should, the upgrades are decent. It does feel fairly the same after a while, maybe when you buy a new planet it could change the planet you're looking at? Overall it's great though.

I really like this. Having it use currency instead of just generic points works quite well, only thing is it doesnt stay to 2 decimals so it ends up being a weirdly long number for currency. It works though, it looks nice and the upgrades are fitting. Overall great.

Good idea, nicely executed. Having a 3D looking object in the middle of a 2D background is the only thing that sticks out to me other than the fact I managed to get negative amounts of victims somehow.

Really good idea, something I haven't ever seen before in a clicker. It can be a bit difficult to get the rythm right even with the indicator at the bottom right. It also gets a bit repetitive after a while, maybe some variation in the rhythm as the game progresses would be a solution? Overall nicely made and a really unique idea.

The art looks nice and I like the ambient sounds although I felt like a sound for the main button was missing. I wasn't too sure what to press other than the middle soul, as far as I could tell pressing the other sprites around it did something but I have no idea what exactly. Nice idea and what's there is well done but I feel it needs some more directions.

A decent clicker, I like the theme you went with. The resolution of the game window wa a bit odd and when you make it full screen it breaks it a bit with assets not lining up with the background. I also had the slave labour buy option duplicate a couple times when I bought some of the other upgrades. Overall nice.

Really nice idea, well executed too! I like the fact that theres multiple levels included. It does get difficult after the third shot though, it feels like it gets a bit too fast too quickly in my opinion.

Good start of a platformer, I like it. The lack of a background and any other assets other than the cubes and capsule make it look a little unfinished but it does work. Sometimes when landing from a jump the ground itself feels a bit rough though, like the player is bouncing constantly.

Nice idea, what's there is good however I got to the end and the world just kind of ended and I fell off into a void? I like the controls being more of a jetpack-like mechanic rather than just straight forward jumping.

Looks great and plays well, the particle effects used for the rocket look so good. The sounds that are included are good but as most others have said some background music would add so much to it.

Love the idea, it plays well even though its difficult. The level and car itself looks great. The camera movements felt a bit sudden when space was pressed in my opinion, maybe if they were a bit smoother to change it would be a nicer experience to play.

Nice idea and great music. The background felt like it might've been moving a bit too quickly though and sometimes if I missed a jump the pig would just get stuck to the side of the platform and not reset. Overall I like it.

Really nicely made, fun to play. Should the hit counter be carried over between levels though, maybe it could just have a par count for each hole with the score resetting on each level? Love it.

I like it. The animations on the slime are nice even though they are subtle. Something I noticed while playing were the buttons drastically moving location when they were clickable, surely just making them more opaque would have done the job better? Overall it's a good clicker.

Nice idea well executed. The sounds are really satisfying. The cannon was rotating quite quickly though which made it more difficult than expected. Still a great game.

Cool idea, the position of the camera relative to the cube makes the obstacles hard to see which makes it more difficult than it looks. Maybe this was intentional though? Overall it's good.

Basic but it does work, everything is nice and responsive. The lack of a background and potentially sounds make it look a bit unfinished though.