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Cubism (UP2040886)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay | #23 | 3.000 | 3.000 |
Overall | #26 | 2.938 | 2.938 |
Most Innovative | #29 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun for something simple and pretty much perfectly executed. Only issues/complaints would be maybe a effect or comment to say you died, also SFX would be cool. Again though was very fun.
Current Known Issues:
- Irregular Movement Speed (likely caused by uneven drag on the player object)
- Death Counter does not carry over to consecutive levels
Improvements:
- Sound effects
- Further opaqueness on obstacles
Really enjoyed this! Addicting & challenging
Managed to beat the last level in 22 tries which I thought was quite good. Would have been nice to have a running total across each scene.
The only issue I noticed is that your speed sometimes doesn't seem to completely reset when you respawn and, I think, because of the friction with the ground, your speed increases slightly quicker when airbourne (though this may have been the effect you wanted)
Good stuff!
cool game, well done. sounds FX would have added a lot to this game!
It seems really well put together. in the 50+ deaths I did not notice any bugs. Jumping is smooth and consistant and I really like the simplistic style you went for.
The perspective being from behind the cube gives the game an added layer of depth as opposed to things like Geometry Dash and also provides a great challenge which I really enjoy.
The only question I have is that, is the last block of the level actually passable? It may be I wasn't precise enough though.
All in all, I really enjoyed the experience! :D
The game is simple and the controls are effective. Once i realized i had more control over it than a single jump it became a lot easier.
I do feel though that the camera angle is deceptive in the way that you time jumps. So maybe that could be tweaked in some way to allow the player to see a little clearer.
Could do with some background music as well i think but all in all a lot of fun.
Cool idea, the position of the camera relative to the cube makes the obstacles hard to see which makes it more difficult than it looks. Maybe this was intentional though? Overall it's good.
I like the concept, however it's currently very difficult to judge the depth of each obstacle, and thus when to jump.
I like the concept for this game along with it's "super hot" red and white aesthetic. It reminds me of geometry dash but 3D. Nice and smooth, as well as challenging.
The only thing I would suggest changing is to make the white blocks opaque. The fact that their translucent messes up the perspective a bit, as you can see the shadows through the block making it a lot harder to tell when you need to jump. Apart from this, it's a very nice game.