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Light of Lathander: Light of Lathander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay | #18 | 1.177 | 1.500 |
Most Innovative | #18 | 1.667 | 2.125 |
Overall | #18 | 1.422 | 1.813 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the look of the mech dogs with gears and the floating platforms and think I could see where this game was going. But it wasn't really much of a game at the moment unfortunately but I think this game could have been good if it was similar to what I'm think the game was trying to be.
Looks like it was a cool concept, it just isn't finished? Some great 3D models though.
Some nice graphics and models but I going to assume that you ran out of time.
Very good 3D models could do with some better textures but as far as gameplay go's it didn't feel like a game felt more like a playable tech demo than a game and yeah as others have said no death when falling off map or platforms and no animations. Cool 3D models though
Models were great but the gameplay lacked. No death when falling off the platforms and the jumps were a little high.
Nice 3D models!
Gameplay wise, this is a bit bare-bones. But, if that tells me anything, it means this game has a lot of freedom of direction. What I mean when I say that is that one could theoretically build of off this game into basically anything (as long as it's platformer-related). There's a lot of potential in this game.
Shame you can't jump onto the tank or the giant mech on the right. Having it so the camera could turn would be nice, or having some other action to perform, like firing projectiles or something.
Great job you guys!
It looks like a strong effort was made. It's a shame the gameplay feels lackluster. There's no real end goal, and falling off the platforms results in nothing happening.
However, the art side of this team is really nicely done! Some stunning 3D models involved. I would like to see where this game would have got to if there was more time.
First and foremost the assets are really cool looking and I can tell a lot of work went into them, however the lack of aim to the game other than get to the end and the fact that there's no punishment for falling off the platforms dampens the gameplay experience quite considerably.
Not really sure whats going on here. Movement doesn't work, jump doesn't work no real game play mechanics here either to be honest.
The assets however are pretty nice.