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Moriya's Wanton Winter Wager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #14 | 3.381 | 3.552 |
Use of Theme | #17 | 4.038 | 4.241 |
Audio / Music | #24 | 3.348 | 3.517 |
Gameplay | #28 | 3.480 | 3.655 |
Overall | #31 | 3.414 | 3.586 |
Concept | #33 | 3.644 | 3.828 |
Challenge | #33 | 3.086 | 3.241 |
Visuals | #36 | 3.315 | 3.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
kurantoB, StellatedCUBE, Einhope, HapsJits, Velz, TheM3ds, Utsuho, Riche
Streaming Permission
Yes
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Comments
Took me a bit to realize that it wasn't mashing X but holding X for tricks, but after that it went smoothly. I love the renditions of the character themes here. I also like how on death it takes you to the next set so you don't have to repeat anything.
Yeah, on the bit about the respawning, I guess that worked out. I think there would be places where you'd just be soft-locked otherwise lmao
I like going fast. This is a game where you can go fast!
The level design is a bit rough, though. Especially on stage 2, it's hard to not fall into pits and lose your speed. I can't go fast like that! So I think the concept is good but the execution could be better.
Pretty much agree with everything here. Thanks for playing!
The premise is cute, as is the art, which very much reminds me of old Flash-era games. The chiptune music is also very pleasant, so props for that! I have to echo the sentiment of others on here though and say the game feels much too slow to do anything with; one mistake and you've pretty much lost the race... and it's VERY easy to do that when your max speed is 8 MPH or some such. If I could have more control over how fast I'm going, I think it would feel a lot better. That said, the "spin to win" mechanic is actually fairly clever and rewards risk with a fairly useful benefit. Good job!
Glad you could find some fun in this despite all its flaws!
Aaaaah my paaaain. I actually want to goooo faaaaast.
No disrespect intended but. I think the stages' design feel wrong, I just don't understand it.
If I go slow (by which I mean at the default max speed) I tend to fall into gaps too wide to clear - and sometimes get respawned on humourously thin cliffs so I fall without being able to react. Yeah that's fun alright.
And going fast feels straight-up forbidden. Cirnos, cliffs, conveniently-placed gaps...... Player's bound to bump into these within the next second.
Even going just 2 MPH above the default max feels like I'm being reprimanded - there's "platforming" to do and it's too tight to accomplish at a whopping 7 MPH. (Doesn't help that you can't really control your jumps neither despite of the "platforming")
Again, I hope this doesn't discourage you too much. The mechanics themselves are actually good. Stylin' to gain boost? That sounded like a real racing quirk to me, but the maps are just severely unfriendly and don't allow to exploit the mechanics to their fullest.
Hard agree, there were 100 different parameters that could use some fine tuning i.e. max speed, jump force, player acceleration, etc, before we had time to worry about stage design. We kind of winged it. It didn't help that acceleration due to gravity itself (as it varies among different slope angles) was hard coded in the last few hours of the jam because I stubbornly refused to leave everything to the 2D physics engine that came out of the box. Thanks for the feedback!
Good stuff! I really enjoyed the trick system as a way to gain speed! Maybe a minimap or a way to preview gaps would've been useful, as I found myself undershooting or overshooting some jumps. Overall, a fun time!
I wish there were more levels, it was fun. I really liked the end
Oho. The initiative for expanding on this game just got a li'l boost
This is pretty awesome! The sharp edges and cliffs gave me slight anxiety as I feared Kyouko would instadie if she ran into one of them though...
But other than that, it's really cool! Being able to SPIN your way to victory is super great.
Tyty~ the jagged terrain is just to slow you down and keep you on your toes lol. Having them pichun you would be way too difficult, though realistic (!).
wow letty really isnt good at this, i fell off like at least 12 different cliffs and still won by a long shot
YeAh, girl needs to step it Up.
It's a racing game, you gain speed by doing flips in the air.
The difficulty of the game is high for sure, you can lose speed very easily, but really hard to gain it back(or maybe it is because I suck).
So about the speed, I wanted to avoid having the player travel too fast for the reflexes to handle and adjusted the movement speed accordingly so any sort of acceleration or speed boost felt like it was hard-earned and extra-rewarding :P