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Dark Ferry - TriJam 3 hour Game jam Entry - Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #12 | 4.472 | 5.000 |
How well does the game fit the themes? | #14 | 3.690 | 4.125 |
Visuals | #16 | 2.795 | 3.125 |
Overall | #18 | 2.832 | 3.167 |
How much do you enjoy the game overall? | #18 | 2.460 | 2.750 |
Gameplay | #19 | 2.460 | 2.750 |
Audio | #21 | 1.118 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Interesting promise, but it surely need a bit of polish (sound, context, ...) to be really enjoyed. Congrats !
This game honestly is promising and its off to a really great start. I did feel the mood of the game just from the lighting, but music would of made it even better. Nice work on the idea for this game!
Great feel in this game, i like the darkness and anxiousness it brings, but i still feel it's too dark. Maybe a couple of small lights on select islands would've done the trick. Good job regardless.
I really tried to like this game, but I honestly couldn't see anything. I get that that was that idea but I really couldn't enjoy staring at a mostly black screen. Its probably just a personal preference, honestly. Great job though on the game, its good for 3 hours.
The original premise was to have the boat with 360 degree movement in which you would have to move a randomly generated coastline looking for loot. having gotten the lighthouse and objects in and working correctly and moving the boat; I noticed I only had 1 hour left, so scrapped that had the objects spawn ahead and come at you. the speed ramps up over time, but I didn't have time to playtest correctly so had not realised that the difficult ramps so slowly you have to hit level 40 before it really becomes anything but a pleasure cruise..
The Darkness level was purely designed (with my own monitor in mind) that the debris is only clearly visible when light form a lighthouse shines on them and a faint blur when in the dark. I didn't have time - or realise that some peoples gamma levels are lower or higher than mine which greatly effects playability.
But thank you for giving it a go, PS myself and my daughter loved your entry :D
Atmosphere is great. It really stands out among the island themed games which are mostly bright and vivid. Being dark and almost spooky contrasts really well.
It would definitely make it bit more fun to have bit faster and fluid movement. On the other hand the whole atmosphere is really slow and horror like and I like that. It would be cool to add some horror ambient music. Anyway, good job.
thanks for giving it a go, and I totally get the speed problem, while playtesting after submission I went to the toilet and came back and still had not crashed.. Oppps..