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I'm helpin (Trijam #241)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.200 | 4.200 |
How much do you enjoy the game overall? | #3 | 4.000 | 4.000 |
Gameplay | #3 | 3.500 | 3.500 |
Overall | #3 | 3.740 | 3.740 |
Audio | #5 | 3.500 | 3.500 |
Visuals | #8 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~6h (sorry, I was having fun and I couldn't stop)
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Comments
I think it'd be cool to see this expanded with some more levels! Maybe some different abilities too. Nice!!
Don't hit me, hit the ogre! Very funny, love it! Fantastic use of theme, super simple, yet the sprites, sfx and music make it super effective. Maybe add some extra sprite frames for animations? Regardless, nice work!
Pretty cool game! I loved the concept and the visuals! Very well done!
Game was really fun. I can see this game being developed some more, maybe make the spells sync to music (rhythm game)? And you can also add more levels, make more spells... Overall very fun and enjoyable game
Nice concept, and I really liked the dialogue too.
Would love to see what the later levels hold.
An interesting little game with a simple concept. At first I didn't understand how it tied up to the theme, since I didn't make any mistakes, but now I get it :). I would say the projectiles should appear a bit more rapidly or be a bit quicker, since its too easy to time things well. Otherwise I like the concept and its implementation, would be cool to see a longer version of this game in future.
Awesome game that fits the theme perfectly. Loved the little dialogues between the knight and cleric when you accidently use the wrong spell. Fun gameplay and awesome art! Would love to play a longer version of this game someday :)
Fun use of the theme! Though I feel like the Knight wasn't really pulling his weight on the DPS front.
A little easy, but that's totally fine for a jam game; it proves the concept well, and that's what matters. The long approach time made it very parseable which spells were coming up, and I always felt like it was intuitive which spell would activate on click even when some had gone offscreen, so those worked well.
My only real feedback is that it deserves a name that takes itself a bit more seriously!😁