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Goodbye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.421 | 4.421 |
Visuals | #1 | 4.684 | 4.684 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.632 | 3.632 |
How well does the game fit the themes? | #15 | 3.789 | 3.789 |
Gameplay | #23 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
16 hours
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Comments
It hit hard! Very emotional with pretty visuals. I liked the music too, everything fit together well.
Thanks a lot! The music itself took me 3hours to do ahah, so I'm glad you liked it! :)
I can imagine. I spent about the same amount of time making music for my game with beepbox :D What program did you use or did you play the instruments yourself?
Oh no I am not a good musician and definitely cannot do something like that by myself ahah xD I used Online Sequencer, but I was looking for another tool without being able to remember the name, and you know what, I think it was beepbox! Thank you, you just solved my memory loss! ^^
Thanks for the tip, I haven't used the Online Sequencer before, so I'll have to try it sometime!
I'm glad I was of help ^^
Can't get better, just loved this game man! Hope you continue to expand this game. Well done!
ahah thanks! Well I don't even know if we can call it a game but I'm happy you liked it :)
Man, my heart, erased with the rhythm of music and it felt so cinematic. This was artistic!
Thanks, I'm glad you liked it! :)
I would say that this game does not fit the theme of this game jam well. The game on it's own stands solid, I would suggest adding a pretty cursor for the mouse to make it more clear how big the eraser is. Good job on finishing it either way!
Yes, I interpreted the theme in a very abstract way, and did not respect the time limit at all so it does not really fit the jam I think ^^ I added a custom cursor but it is also my first game with Godot and the cursor does not work, I don't know why (yet)... but yeah, I'm glad I finished it and posted something, thank you very much!
Didn't expect a narrative game in a trijam and definitely didn't expect it to hit this hard... Great art and choice of sfx. May not be a real winner because of the broken time limitation, but a winner in my heart.
I definitely don't deserve the "trijam" mention, I'm so over the time limit it's a regular jam at this point ^^' I'm really glad you enjoyed it, thank you very much!
I've definitely never felt that much playing any gamejam game period. You really did an amazing job putting the theme and gameplay together and your sound effects were absolutely perfect. Really, great work.
Thank you so much! I'm glad to see that it works overall and that people seem to get something from it even if there is only like 3 lines of code in this file xD
screaming, crying, throwing up, scratching the walls, crying.........
Very good game, love it !
Ooops... At least I'm glad it's working, thank you very much! ^^
You took 'challenging' in a different direction. Quite an emotional experience, nice job!
Thank you! Next time I should really try to fit in the jam deadline :P
You made me cry! Awesome, it doesn't fit the theme, but it is an absolutely precious game! A gem in the jam!
Aww thank you very much! Sorry for the sadness :) And yes, I took some liberties with the theme, my idea was that it is (very very) simple to play but "hard" because it's sad/hard to say goodbye ^^
Don't be sorry for it! I have to thank you because feelings are important; every kind of feeling has to be experienced!
The art looks amazing! I'm curious to see what you could come up with(for the art) in just 2 out of the 3 hours. It's really simple and takes the "hard" part of the theme in a really unique way. Love it!
Thank youu! In 2 hours I think I had the menu and the hands ^^ I also tried a pixel art version at first, but was not satisfied. If I try another Trijam, I would definitely try another approach for the art.
You could probably do good quick sketches. That's basically what I did for mine.