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Lose the Ooze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #8 | 3.818 | 3.818 |
Visuals | #9 | 3.636 | 3.636 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.091 | 3.091 |
Gameplay | #21 | 2.909 | 2.909 |
Audio | #25 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Very fun little game! I'd love to have had a bit more of an indication as to how far away the Ooze was. I'd love to play the post-jam edition!
Nice! I had fun and within the time limit I feel you were able to implement some of the more interesting aspects of your core gameplay: the dead end treasure chambers forcing me to make an estimate of how much time I have until the Ooze. Fun stuff!
Nice looking game!
The gameplay felt a little too slow-paced, since the ooze doesn't really seem like a threat :(
Maybe making it a lot faster could add to the "forced to move" feeling.
Anw, great game overall! nice job!
Yeah, I think it’s a thing of the boots giving too much of a boost. When I make the DX I’ll be sure to lower the boost.
The art is goated tbh. like another commenter said, gameplay was alright. I would like the ooze to feel like a much bigger threat.
gameplay is alright, the art is GREAT though, 10/10 artstyle honestly
I scored 76 points when I reached the end of the dungeon, and I was actually quite a bit ahead of this adorable ooze ! (really, this little face is so cute) I wanted to try again to beat this record, but I haven't succeeded yet. I'll be back!
I’ve got a after-jam build I’m working on now and I’m hoping to fix a lot of these issues, also there’ll be more room types so hopefully you can score even higher.
It fits the theme! Maybe it has to be a little bit more balanced in diffculty! But I liked it!