Play game
PolyClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.143 | 3.143 |
Fun | #19 | 2.929 | 2.929 |
Overall | #22 | 2.821 | 2.821 |
Gameplay | #24 | 2.857 | 2.857 |
Innovation | #36 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
TacoSteffe
Leave a comment
Log in with itch.io to leave a comment.
Comments
simple but fun concept!
The visual looks of the game were amazing and they fitted the music. One thing I would change in this game just to avoid people from becoming queasy after a way is the split the polygons into waves and have them separated in time :) Other than that I really enjoyed the game
The visuals are alright, the concept is rather casual but it fits the On/Off theme. I have no complaints other than that I had difficulty clicking the shapes. I also assume it's easily exploitable with autoclicker. Try making it so that you lose when you click the wrong color, maybe make those shapes larger.
i used autoclicker
Good neon visuals, relaxing experience.
Very funny. I agree with Snoopdloop about feedback
Great work TacoSteffe, I concur with the following comment on the sound for this game made it flow with the concept of the game. To the same point on having some feedback on when you have made the appropriate contact on the items with the right color through a sound effect would have been a nice to have. Once again great work on getting the submission in.
The vibes are impeccable. Really strong use of visuals and music to create that arcade aesthetic. It seems like the cursor click needs to be right on the falling shapes to count, which was a bit frustrating at times. I'm assuming you check if the point is inside the shape? I think It would feel better to play if the cursor only had to overlap the shape to count, or just some way that I don't have to be as precise. Also I think some sound effects when the shapes pop would bump up the satisfaction even more. Great game!