Play game
Distress Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.485 | 4.485 |
Overall | #35 | 3.824 | 3.824 |
Fun/Design | #53 | 3.818 | 3.818 |
Music/Sound | #59 | 3.606 | 3.606 |
Technical Implementation | #68 | 3.576 | 3.576 |
Theme/Limitation | #100 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You must rescue a stranded astronaut. On the way there will be enemies, if you are to defeat them you must mine asteroids for resources.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great animations and artstyle! The visual effects are really pleasing and juicy, i love it.
Great job!
I'd love to know what do you think of my game.
Great game and a very nice art style. It was challenging, but kept me engaged all of the way through.
Cool shoot-em up game. I really love the art-style. Reminds me of the Kurzgesagt youtube channels style. For me personally the bullet-hell aspects were a bit too extreme. It didn't feel very skill heavy to hit the enemies, there were just too many and their movement was too jerky for me. I ended up just trying to race from astroid-field to astroid-field and hope to get some missiles and shields (if I didn't make it, there was practically no way to finish the enemies). I love that my shots hone in on the enemy, with them being so many, I wonder if they need that feature though. Also having some indication as to how damaged the opponents are would be great.
Here is what I would try in terms of gameplay and see how that feels:
All in all a really nice entry though. Props to you!
Nice game, amazing art :-)
I would really appreciate if you will rank my game too https://itch.io/jam/vimjam/rate/767226
Really great game, pretty well polished. Only thing I would change is that enemies are too powerful. Good thing that you can hide in asteroids. Would love to have my game rated by you as well!
Really nice art style/animations and the mechanics are super smooth! I also feel like the distance of the distress call is a bit too far though
Thank you for your kind words! I also feel like I should make the journey shorter in hindsight.
I just checked out your game and left a review, good work!
Nice shoting game, collectables maybe could increase more quick the fill circle to use the powerups, is really difficult to shoot at returning earth to the increase amount of enemies.
Maybe misile could damage several enemies.
the distance to the distress call feels really far, and maybe the there and back theme is not having the importance that it deserves, maybe could be several calls, and more close to earth, so you can save more astronauts.
Love the art, the effects and animations.
could you check out my Jam submission? i really appreciate it. Thanks!
Thank you for the feedback. Missiles that damage multiple enemies is a good idea and I'll experiment with it for a post jam version.
I have played and reviewed your game too, thanks for taking the time to play mine!
Great game! The art looks amazing!
Thanks, it's my first time making game art so I really appreciate it. I have taken the time to rate and review your submission too 馃憤馃従
Really cute art! Even with the fast passed movement you managed to make sure the player still feels in control and doesn't randomly get hit by stuff. Very impressive controls! Great Work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
Thank you for taking the time to play my game, I hope you saw that I also rated and reviewed yours too 馃憤馃従