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Hero's Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #114 | 3.147 | 3.147 |
Fun/Design | #126 | 3.206 | 3.206 |
Overall | #186 | 2.812 | 2.812 |
Graphics/Animation | #206 | 2.853 | 2.853 |
Theme/Limitation | #242 | 2.471 | 2.471 |
Music/Sound | #245 | 2.382 | 2.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You are the Boss of a Game that have the option of becoming the Hero of his own story while trying to escape a Lab and save his friend.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
UNITY, Blender, Audacity
Which diversifiers did you use, if any?
Made my own models and coded the complete logic alone.
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Comments
Great controls, sucking the bomber enemies felt really satisfying...but .. Poor Nessy, she never hurt anyone :(
Glad you liked it! And yes, Nessy deserved better, not fair for a creature that just chill and swim.
Really nice game! The movement felt great and i loved the little animation you gave it. Gameplay was also easy to understand. Overall great work!
Thanks for the feedback! I wanted to try something different, glad it worked.
The controls feel nice and responsive and the gameplay really easy to understand and execute on. I like how you can walk circles around them and they won't see you (and I mean it, I like that kind of stuff). Not sure what happened but I got pinned by a red one and a blue one and as I was attacking them Nessy must of absorb the red one and became bigger. Not sure if I missed that you could that on the game page but thought it was cool. :D
Glad you have some fun with it.
Yeah, the blob gains size if it eats enemies and loose when getting hurt, thought is setting it up as a visual representation of your health.
Next time, I setup a more complete stealth mechanic, I also like been able to walk around enemies and have a chance to surprise them.
The game felt like a puzzle for the most part with figuring out where the boxes are to get pass enemies. The sound effects were decent and character movement was responsive. Having said that, I think the movement was too sharp for a living creature. I would also like for the main character to look more like a monster and not a blob (or at least have a couple of tentacles). I think the game would benefit a lot from a soundtrack or at least ambient noise. Lastly - I didn't feel any connection to the limitation nor the theme.
Thanks for the feedback.
Originally, I wanted to have tentacle that extended to the enemies or boxes by using prefabs and hinge joints, but time was running out. Setting a soundtrack or ambient music will be my next to do in the following Jam, agree that music adds a lot to it.
It was a polished game, the movement was perfect. Forgive me, but I cannot see the implementation of the limitation and theme but I think with what you already have you can easily keep adding things until you have a great puzzle game!
Glad you liked it! The theme was tricky, ideally is about you been the boss of the game and trying to escape your kidnappers, and in the way walk in the edge of the concept of monster or hero as a perspective, a bit of a strech, could have been communicated better.
hey I played it ok, had no problems, the game play was fluid, it was a cool game for starter, the concept is simple but works, nice AI, overhall I am assuming these is one of the first games you made, I think you are headed on the right patch.
congrats man
Thanks for the feedback! Yeah, I'm starting on it, with not much time, but wanted to participate.
Glad you had a good time with it.
I ran into an unfortunate glitch near the end where I got stuck from eating one of the guards. However, I really enjoyed the gameplay. Great work with this one!
Thanks for the feedback. I might need to review review colliders.
Nice 3D game, a bit short but that's expected in a jam. The level design isn't bad, the controls are great. There's a few small bugs (enemies going through walls, or you being able to get a box through a wall), but nothing critical so far. The game could have been a bit more polished but it's still enjoyable like that. The overall idea is nice.
Glad you liked it! thanks for the feedback.
Nice game ! I loved the stealth aspect :) The grab & throw mechanics were a lot of fun too but I noticed some strange behaviour here and there ( could not grab a box within line of sight and range), and the key with the color "purple" had a label of "blue", but other than that it was a neat little experience ;) I like the hand-made assets
Thanks for the feedback! It was my first "stealth" game. The grab and throw mechanics came out of need, had to kill a few darlings and add something more interactive. Thanks too for liking my basic shapes.
About grabbing boxes, there seem to be a glitch, it should collect the closest one, but for some reason is not "releasing the previous selection that not longer exist".
Wow, for a first stealth game I personally find it very well executed ! Cheers on your entry !