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Intern: An Intern's Guide to Maintaining Internal Rage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #12 | 3.949 | 3.949 |
Fun/Design | #19 | 3.974 | 3.974 |
Overall | #25 | 3.815 | 3.815 |
Technical Implementation | #27 | 3.718 | 3.718 |
Graphics/Animation | #49 | 3.949 | 3.949 |
Music/Sound | #61 | 3.487 | 3.487 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss, was a litteral interperitation of a Boss like figure giving orders. The theme "On The Edge" reffers to the stress system in the game, feeling of being on edge and stressing out close to breaking down.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
I managed to softlock the game by talking to the boss at the beginning after already talking to them (either just starting too soon after ending the old convo, or maybe I managed to skip the first line before it appeared?). The text box showed up, and almost immediately disappeared (but not before some of the text showed up - that disappeared too), but despite looking like normal afterwards I was still unable to move. If I had to guess why it happened, I’d say the cutscene ended too fast to reenable movement.
Oh wow that's interesting. Tested gainst stuff like that quite a bit. Your deffintly the first. Thanks for finding it, will fix it after jam. If you want to keep playing, your progress gets saved btw so you can refresh.
Okay, so I played the game, and honestly it’s pretty great! The gameplay works really well. I know one person said that they’d appreciate a mini-map, but to be honest it feels like the “oh no where the heck do I get this coffee!?!” feeling you get from not knowing where stuff is is a core part of the experience (after all this is a stress simulator). One thing that hurt the experience a little is that the menus and text can’t be navigated with the keyboard - kind of awkward if you’re using the arrow keys (I’m sure an elite gamer would laugh, assuming wasd is enabled, but at least for this game I gravitated towards using a different hand for the items and movement)
Interesting take on the mini map. I would have just done a map that shows the layout and not where things are.
As for the key to advanced dialogue I felt that, I was like I need to do that most of the time, then I fixed all the other things in polish then submitted it and went played it afterwards thinking, oh yeah I forgot that, ooops.
Glad you thaught it was good tho!
Ah, yes. The grim reality of corporate servitude.
I really liked the art and how polished the game is overall.
Should have called it corperate simp simulator haha.
Thanks for playing!
Hahaha cool game ! I like the final !
Was really fun to go around and manage all those resource and stress. The only thing I didnt understand was the pill meter, I had more than 2 pills but there was 2 pills icons next to the stress bar that were some times full some time they werent.
Really cool game ! I enjoyed it !
Gald you fiinished it! Probly could have been communicated a bit better but those two pills were a maximum of how many you could have in your system at a time, like a cool down. Kinda based on real life where you should only take a certain amount of painkillers every few hours.
the best game i play so far :)
Wow high praise! Making me blush. Thank you so much for enjoying. Adding your game to my to do list tonight to play!
Great game! I really loved the visuals and audio in this one. Animations were amazing to say the least and I was never annoyed at the background music. I would've loved to have the option for a mini-map to better navigate the office but I still had a great experience without it. Getting lost and repeating some levels (days) rarely felt like a bad thing since the visual appeal of the game is so good. Great job to the team!
Thanks! Glad you enjoyed it! A mini map was on the to do list for the end but ran out of time. I'd never done mini maps before so I didn't want to get stuck in a rabbit hole wasting hours figuring it out haha.
Fun game, really like the art, I'm a fan of sprite work without black borders but can never really pull it off. The UI is really nice too and the difficulty felt just right, very polished
For constructive criticism, I think there could be a few quality-of-life improvements, like having a key advance dialogue (I didn't want to talk to people because of having to click through). The borders on the UI also kind of clash with the aesthetic
Also, it looks like you're getting some sprite tearing when running around, unfortunately unity sucks with this so I've been dealing with this too. I'm not sure if you're using Pixel Perfect Camera but it's been helpful for me keeping the tearing a bit more under control
Thanks, really appreciate your kind words! Really glad you liked the art.
Yeah the camera annoyed me, I used cinemachine to get it up an running. Then when the last part came to polish, it was focused on bug hunting and balancing gameplay so people could actually finish it. I knew if I tried to mess with the camera I'd go down an hours long rabbit hole of time wasting just turning off and on settings haha.
Cool game! I had a very similar idea with my game aswell.
Haha I think a few people did. Very interesting to see everyone different executions.
Very fun game, interesting thing is I had the very same idea of making a game about an intern and having a boss that just keeps piling on more work for the intern. Funny thing how minds work sometimes
Yeah I saw a lot of those that were submitted. But I guess that's what happens when you do the first thing that comes to mind. Fingers crossed my execution stands out haha.
Yea I at least thought this game is great!
Ive only played until day 3 and so far I love it. Its what I was trying to go for with my game but I failed horribly. Good Game tho!
That's great glad you love it! Day 3 is the last day, then there's a very rewarding ending totally worth it! Will give yours a play and rating regardless though!
Thank You !
Fun little game! Love the art, music's good but it got a little repeatitive after a while. I enjoyed it! Well done :)
Thanks man I appreciate you playing! I Actually planned some other little features like little among us mini games etc. but time constraints haha.
Oh man i feel you
great game with a lot of charm. The scenery and graphics are the strongest aspects
Thanks man love the support!
Man really nice, and those graphics, really cool, nice pallete, I really enjoyed, I dont know why but these kind of games, of delivery, its just adicting, It was a nice play, thanks for sharing.
cheers
That's awsome to hear glad you enjoyed. Something different from shooters atleast. Did you manage to finish it?
yes, I ended up smashing my boss with the keyboard, believe me, that was really worth it.
cheek my entry tell me what you tought!, rate it it helps . cheers
I will check out your entry when I get home!