Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MiniWall

54
Posts
2
Followers
A member registered Aug 01, 2022

Creator of

Recent community posts

Oh I missed that sorry, it is indeed better with the arrow!

A fun merging game.

The music and art are nice, the game difficulty is quit hard but I had fun.

The game can't be played without fullscreen because the UI hide the board panel, as show in this image:

Good jam!

Thanks for the kind works and the valuable feedback!

It could be indeed fun to add more multiplayer options like the garlic phone game.

We really need to polish the music a bit more, the volume is not homogeneous everywhere and it is indeed loud for the default value :/

Also if other read this comment, do play this guy game, it's really good!

Fun game

Sadly the worker seems to take the same order which limit the option to play.

The art is cute and the music good :)

But managing to draw, get a pathfinding to work and the rest of the game+UI in 96h alone is impressive!

Good jam!

You are so right! and believe me, we had planned to add even more snarky comment during the game from our beloved Cavendish but had no clue where to put them :D

Thanks for your comment. I agree the controls should have been more polished, especially since we planned on releasing on web-gl. We sadly did most of our testing in the unity editor so some bugs were found out too late ^^'

(1 edit)

True, I nonetheless would like to take a moment for our dev that spend her Monday night (she had work the following day) cropping and clipping all of the 40+ objects in this game.

As well as the artist that hand-drawn every background, it was really rough on them during those few days :p

(1 edit)

Thanks! Don't say it to anyone but we plan on releasing some pictures with the best drawings near the end of the jam :D

Thanks! I remember the team saying our scope was maybe a bit small after the brainstorming session...we made it with 10 minute left lol!

Yes you are right, it was hellish to pack the multiplayer aspect in this jam :D Also people may have not noticed but you can also rate the drawing of other by clicking on the thumbnails!

Oh we did not think of that, thanks for the kind words!

Fun game, the physics is a bit weird to understand at first, but the music and the score incentive made me continue to play for a bit.

It's a good idea to make it so you loose when all your block in the scaled screen are out.

Good jam!

Nice bullet hell!

The style and music are both great and I had a lot of fun!

The 20 second for the difficulty scaling may be a bit too much.

My best score so far was 100-100 secondes, cheer :D

Good jam!

I guess you didn't stress on having any similar game to your in this jam lol.

That was a good change from the other similar game, and a nice take on the "scaling" theme.

Overall it's really well polished and I like bumper/pinball game a lot so I see some potential here!

Good jam!

(1 edit)

Probably one of the best game I've rated so far.

It needs to be played more!

The gameplay loop work and is smooth, you allowed two way to control which is a godsend when you can't really do it with wasd !

A small cons I would have is it isn't really clear that the game scale at first, and how you get more gun/power up.

The score add more replayability, my best so far was 10-12k :D

Good jam!

Nice game, it fits nicely with the theme!

the concept itself may justify a commercial game, and I loved the fact that you multiplied the way to play it (arrow, wasd, mouse)!

Overall I would prefer a faster tempo because dying in some level can get quit annoying and the tail sometime get stuck, but overall I had fun!

Good jam!

Nice dududududu !

The music was fun and at least you didn't let that annoying friend of yours prevent you from doing the jam :D

If there is a next time, don't hesitate to join a random team using the jam discord it's also a lot of fun and music artist are well sought out.

At least but not least THANKS GOD you used the keyboard arrow and not that annoying wasd !

Good jam :)

I struggle a bit getting used to the control, especially sinc emy keyboard doesn't handle wasd well.

The levels were fun and the art+music added a nice mood.

Congratz on finishing this jam :)

Rogue-like billiard, that's one creative concept!

I liked the various upgrade as well as the global feels of the game, the hit sounds effect and the control worked really well!

I didn't understand how the power scaling of the cue work, it feels like it got stronger as the game progress, and that red planet didn't do much.

I had a lot a fun!

Thanks for the kind comment, it is indeed something other have reported so we decided to put it first on the description :D

I loved that game, everything was good, the art, the music, it all fit so well.

I especially liked the fact that you got the gameplay loop of a good platformer done so well with various mechanics unlocked along the various level and enough content for a while :)

If I could be a bit annoying and cite a downside, it would be the lack of key rebinding which make it a bit hard to play on non regular keyboard.

Anyways, had fun, good jam!

That was fun!

The concept was fun, the music good. I also enjoyed the environment changing as I scaled higher and higher. My record was around 26-27!

Thanks for testing the game.

I swear tho we're getting ban before the end of this jam will all you guys "art" lol.

Took me a while to understand the concept :D some issue with the resolution and my screen but nothing too bothering. The music was great :)

(1 edit)

Unity webplayer bug: If you click on a thumbnail in the title screen, the play button will be locked. (You'll have to reload the game to play).
This bug does not appear on the desktop version.

Thanks for trying out our humble game, and the banana vision is strictly its own!

Ok, I'll try to test again tomorow :)

Nice little game, the execution is clean, and while it took me some attempts to figure each stuff out, it all did its job well in the end, leaving me wanting more.

Thanks for sharing your work :)


Tested on occulus rift 1060 3g

That was more fun than I expected, loading up and blasting stuff feels good.

I had a slight visual bug when trying to put the gaz (my weapon would rotate all around like it was colliding with it.) but nothing game breaking since it would clip anyways after throwing it.


Good jam :)


Tested on occulus rift with 1060 3g

I think I didn't manage to make the game works.

I could only dammage the first green orb by going melee with the scepter and nothing happend after it died.


Tested on occulus rift with 1060 3g

I really need some project like that so I can learn how to sort my waste!

I also had to see the minus to the money part to understand I had to respect the colors.


Tested on 1060 3g

Nice art! the peacefull music and the eerie vibe make for an amazing mood :)


Tested on occulus rift with 1060 3g

That was a funny one, everyone need to crush some dreams once in a while!


Tested on occulus rift and 1060 3g

(1 edit)

I love thoses tabletop game concept in VR, and this one is well made!

The complexity of the puzzle aspect unveil little by little and works wonder.

I had some troubles reading the texts and had to put them extremely close to my eyes and wait a bit.

Some button to speed up thoses dumb human would also be helpful.

Nice jam!


Tested occulus rift and 1060 3g

Very good idea, the game seems to be well made when understanding the mechanics.

It is a bit overwhelming at first, especialy when not knowing the spell and trying to aim with them.

I'm curious to look at a gameplay of someone who know what he's doing :D

I'm the proud owner of a 3 highscore!


Tested on occulus rift and 1060 3g

Interesting concept, you had one thing to manage and you did it nicely, the physics work well!

I also had fun trying to explore and be rewarded by funny interactions.

Good jam :)


Tested on occulus rift and 1060 3g

Thanks!

I really felt like we were blessed to get such amazing artists on board, it kept hyping us, boring devs, to no end!

(1 edit)

I also agree with the issue you mentionned.

We felt the long area of play was important in early waves so player can get the hang of it, and in latter waves so they have enough time to defeat more monsters.

Still waiting for that first goblin when restarting the game can be frustrating, maybe adding a x2/x5 time speed up button would help solve the issue.

Again, thanks for taking the time to explain further, we, as a team, greatly apreciate it!

(1 edit)

Thanks you so much for your valuable feedback, it goes a long way for us!

For now, with the current amount of ennemies/wave and the way the attack on the sword works, it is indeed the best strategy to hid it around the barrel in order to sort of "glitch" the ennemies into them, earning precious seconds when they reach it.

The game difficulty is mostly centered around player teleport and distance grab, which can be quit hard to learn at first, and very challenging if using neither.

Taking into account your feedback, we may implemente some "no teleport" mode, with a more adapted difficulty in futur update, cheer :)

Here I am, back to report!

I switched to an 1080TI (laptop version) and I had 0 issues with the game, it felt really nice :)