Ok, I'll try to test again tomorow :)
MiniWall
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That was more fun than I expected, loading up and blasting stuff feels good.
I had a slight visual bug when trying to put the gaz (my weapon would rotate all around like it was colliding with it.) but nothing game breaking since it would clip anyways after throwing it.
Good jam :)
Tested on occulus rift with 1060 3g
I love thoses tabletop game concept in VR, and this one is well made!
The complexity of the puzzle aspect unveil little by little and works wonder.
I had some troubles reading the texts and had to put them extremely close to my eyes and wait a bit.
Some button to speed up thoses dumb human would also be helpful.
Nice jam!
Tested occulus rift and 1060 3g
Very good idea, the game seems to be well made when understanding the mechanics.
It is a bit overwhelming at first, especialy when not knowing the spell and trying to aim with them.
I'm curious to look at a gameplay of someone who know what he's doing :D
I'm the proud owner of a 3 highscore!
Tested on occulus rift and 1060 3g
I also agree with the issue you mentionned.
We felt the long area of play was important in early waves so player can get the hang of it, and in latter waves so they have enough time to defeat more monsters.
Still waiting for that first goblin when restarting the game can be frustrating, maybe adding a x2/x5 time speed up button would help solve the issue.
Again, thanks for taking the time to explain further, we, as a team, greatly apreciate it!
Thanks you so much for your valuable feedback, it goes a long way for us!
For now, with the current amount of ennemies/wave and the way the attack on the sword works, it is indeed the best strategy to hid it around the barrel in order to sort of "glitch" the ennemies into them, earning precious seconds when they reach it.
The game difficulty is mostly centered around player teleport and distance grab, which can be quit hard to learn at first, and very challenging if using neither.
Taking into account your feedback, we may implemente some "no teleport" mode, with a more adapted difficulty in futur update, cheer :)
A well made game, the concept was original, with a nice little twist at the end.
The possibility to skip the tutoriel was a god sent!
The area was placed at the limit of my roomscale, so it was a bit hard to play for me (could only use one of my controller because the second one would hit a wall).
I didn't quit understand the use of asking to change bin, maybe I was too bad to fill them?
The only bug I found was some chips getting stuck on the conveyor and falling but nothing annoying.
A good Jam!
Tested on occulus rift with 1060 3g
Amazing game, the music and fast paced action made me do a few runs.
It was a bit hard at first, until I understood I could litterally empty the shelf besides me and throw book two at a time, really felt good!
I ran into a little bug (not being able to throw the right book if I had picked one on the other hand, maybe it has something to do with still holding the other grab button?) but nothing that hinder the fun.
Great job!
Tested on occulus rift and 1060 3go.
Hello, I tried to test your game with my old occulus rift, but it didn't work (the eyes tracking was fine), the feet pad didn't adapt to the roomscale and didn't react at all.
I did not really understand reading your gamepage if this game was supposed to work on my device or not, so sorry by advance if its not supposed to.
The few thing I saw were really, nice and I was already starting to dance at the intro scene :D
I see, the idea of the game is to hide/prevent monster approching, the big sword you pulled, and use all the other weapon (the ones with a beam of light above them) to kill them.
Killing them will make weapons drop from the basket at the starting area.
All weapon works slighty differently but I will keep the spoiler short here :)
Once you reach the last wave (the dragon) you will need the big sword from the start to kill him.
The hammer from the start of the game is the only weapon that do not break, finishing the game without using it may make for an harder challenge.
Hello everyone, thanks for enjoying and trying out our game!
This V7 will be the final build for the VR JAM 2022.
We can't wait for your feedback :)