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Color Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #9 | 4.053 | 4.053 |
Overall | #43 | 3.092 | 3.092 |
Presentation - How well executed the game is. | #52 | 2.895 | 2.895 |
Enjoyment - How much you enjoyed playing this game. | #54 | 2.842 | 2.842 |
Use of Theme - How well the game incorporated the given theme. | #67 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Unity, Blender, plus some of this https://github.com/mixandjam/Splatoon-Ink for texture painting in realtime
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Comments
Interesting concept! Never seen anything like this before, felt really trippy.
Absolutely loved the concept and the movement system. I did struggle to get movement to work easily with having to bend my head a bit, but still enjoyed the idea of it. The idea of coloring your world as you walk through it is top notch!
Sometimes the best games are the simplest ones, especially this game! The easy-to-grasp gameplay and unique movement made for a fun game. My only suggestion would be to either add levels or make the levels slightly longer, but otherwise this was a great game!
Extremely creative! The controls are something I've never seen before
Made a tutorial on it on youtube :
Really like the innovative locomotion and the game fits the theme really well! Managed to beat the first two worlds but had to take a break as my VR legs aren't quite used to the movement style yet, so will attempt the third world later :)
thanks
Very innovative game!
It took me a bit of time to figure out how to move well. It's really well done ๐
I liked the visual style of the Elysium level.
Interesting & creative movement system!
Love the painting mechanic! It's an idea you can really bounce off of and make more mechanics to expand your game. As with others, main suggestion would be a tutorial on the movement.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
At first, I didn't understand how the movement works, then I read the comments and tried it again, The locomotion system is definitely innovative, and I got used to it after the first level. The paiting mechanic is very solid, and the environments look stunning, especially for the Quest 2. Great game!
Unfortunately I couldn't stomach the movement system and got extream motion sickness from this one. I like the idea of the game, simple game ideas always have the best potential to expand upon. Nonetheless great work on the jam!
Thi game is really good! You got really a good idea, also this can have lot of potential! The only thing is taht after some time it gave me a little bit of motion sickness, but is something you can improve. Anyway nice style and cool game!
so gooood, locomotion is a bit weird but once i got used to it it was perfect, very fitting for this type of game i can just run around painting for hours. really hope you keep working on this idk any other vr game like it
thanks, ill also do tutorial on the movement system on youtube
I mean, it's basically so satisfying to paint ๐ took my a why to understand that you need to strafe and not roll your head on Z axis to move left and right. Also very satisfying to fall down from a height to then complete a level ๐
How did you do the completion check? Did you fill the UV and then check the pixels?
I created checkers, separate game objects that were single points put on road and painted on cpu