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Blacksheep32

17
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A member registered Apr 02, 2024 · View creator page →

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I really enjoyed the "snake oil" descriptions for items.  Great work!

Thanks for the comments! Yes the bugs were totally intentional, I imagined crossing the plains and getting attacked by rhinocerous sized beetles and getting stung and carried away by giant hornets!  Meanwhile at the mining camp the trapdoor giant spider keeps slender threads by all the doors to know when prey is near!

Thanks! I was going for a cowboy alien thing there!

Thanks for the feedback! I just saw a great video on line weight for map making, so I'll have to give that a go in my next project.  I'll also explore other methods for bulleting, again thanks for reading!

This definitely has the pulpy weird tales vibe.  My favorite part is actually the Start Here giving wildly different hooks to get the players moving in the right direction.  Love the color and layout, but I like to print in black and white- not sure how that will play out, but the work is so strong!  

I really liked the table for the library, I also thought the epilogue was nice feature to wrap up the adventure. Great work!

I liked the tables a lot, I think the adventure would be benefitted by a map, your numbered locations look great!

I liked the use of an isometric map to really give that levelled look to the island.  I also really liked the Affect description for the major NPCs that was a nice touch.  Really solid game that looks like it'd be a blast to play!

Wow, a very narrative driven game! I like how there are monster characters as opposed to just monster targets.  The white text on black looks great and is easy on the eyes, but I'm not sure how it'd print.  Great work!

Really cool adventure! I really liked the backgrounds and the formatting was super clean.  Great job!

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Cool MBorg vibe, really like the d4 and d6 table.  Making those rolls increases the replay value.  Super clean work.

Really cool layout and I liked the factions bit!

This definitely has that pulp zine vibe.  I really liked the numbered picture, gridmaps are fine and all but sometimes it just as fun to go scene to scene.  Well done!

Thanks for the kind words! I had thought the same about the Swamp, Pines and Plains areas but thought it might help a newer game master with setting up/thinking about spawn points etc.  I am also glad you picked up on the minimalist design, I try to give just enough info so you can plug it into any game.

I like how you used the landscape format for your map, it really gave it that "western" feel!

Very well designed and very clean.  Looks professional! Definitely captures the crawl/delve feeling that there really is something everywhere.

I like the tables, bestiary and items! Very well put together.