Really cool idea, more of a campaign setting than an adventure. New region with a hex map, tribes, local politics, a new class and lots of new heritages to choose from. Cool ideas well executed!
Clifton Lambert
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The layout, art, and color palette all work nicely together to create a feeling of dread and unease that permeates the whole text. The adventure itself seems to play out as a series of events to be witnessed by the crawlers, with little opportunity for them to affect the course of the story. This will work fine with some groups, but players that want to get more involved could be frustrated. I love the distressed look to the maps. Including a link to some additional resources was a clever way to incorporate some additional content with limited pages available,
I liked the concept and story ideas, and it's nice to see an adventure designed for some leveled-up characters. The tables are nicely designed, and quite useful. The art chosen clashes and stands out a bit, and the map is very railroady with not much opportunity for exploration. My biggest criticism is that there is a treasure item that effectively eliminates the challenge of darkness by giving a player echolocation: a cardinal sin for Shadowdark adventure design. The drawback designed to counterbalance this (light sensitivity) is minor and lacks teeth. A nice read overall, despite its few flaws which are easily overlooked. It's easy enough to run the adventure without including the echolocation item, and the layout is clean and easy to follow.
Love the gonzo time-traveling western vibe. The layout is very creative, though there are some issues such as the way the text of the gun badge is broken up with another item description in between. Typos distract from the immersion a bit as well, but there aren't many. Love the addition of guns, but calculating different AC makes them a bit unwieldy for the GM.
Fun adventure idea. Really clear layout. I especially like how the crawlers who investigate more are rewarded with some help in the final boss fight. I was a bit confused that Kassex is described as a sorceror but apparently lacks any spellcasting. Not sure if I missed a not about that, but it seemed a little jarring.