Best gradmama character of the year I swear! I wish my grandma could kill those bugs for me as well! Lovely concept and story! Well done!
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No More Bugs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #26 | 3.911 | 3.911 |
WOWIE! (Overall) | #62 | 3.446 | 3.446 |
Creativity | #70 | 3.643 | 3.643 |
Fun | #75 | 3.500 | 3.500 |
Sound | #78 | 3.357 | 3.357 |
Visuals | #97 | 3.411 | 3.411 |
Simplicity | #135 | 3.464 | 3.464 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey there! Sadly I couldnt go past the wall jump fix, because the wall bugg fix didnt work.
The wall jump occasionally worked, I dont know if this is intentional, but it made the part impossible.
Ive got one little bit of feedback for the part I played; If the dead bodies of fixed buggs kill you, it would be helpful to have the dead bugs lying there to indicate where you cant go.
The idea seems well executed, it just bugged for me. I didnt participate I the jam, but I hope this still was soem helpful feedback.
You are the first one to report wall-jump glitch. I'm sorry that happened. Even though I'm aware that there can be some occurrences where the wall jump does not work properly, but that should be under 1% and it should only give higher upwards momentum. It can still be the case that somehow the game isn't compatible with your device/browser. (Heck, even I could have left a big unintentional bug in it.)
Thanks for your feedback, I wanted to, and will definitely do something about the bugs, I even had an idea for it, but I ran out of time. I barely managed to pull all the things together. You can notice quite a few cut corners as well.
After all, I'm glad you liked the concept and the execution! :)
Damn yo granny's got some moves! It was a bit painful to wait for granny to walk up to you and then suddenly you are playing as her jumping around and shit ahahaha this was pretty fun!
such a fun game!! i love the granny, the animation is flawless and and i absolutely fell in love with the entire thing. bravo!
A very amazing game but after killing all the game i've got the same ending when i didn't fixed all the bug. But running granny was very funny
Wow if that's how it can go maybe I should ask my Grandma to fix my bugs!
Super fun concept and interesting system where you don't have to fix all the bugs but if you do it actually gets harder to finish. Especially the wall jump gets quite hard!
Tried to play but i either don't see whole game area (first screen, web version) or something other is wrong there...
Mac version show me "The application “No More Bugs!” can’t be opened."
:(
The idea of a naturo-running grandma fixing bugs old school style made me chuckle, heh, noice one.
Graphics wise, it's pretty simple but it fits overall and is consitent, that's what matters the most.
Unfortunately, I can't seem to experience the full game. I absolutely can't get over the first jump on screen 2. Are you sure the jump isn't framerate dependent ? I can't seem to interact with anything, nor jump over the gap. I tried both the WebGL and Win-Standalone versions.
Alright, I noticed what happened ^^
Even with that technique, I can't get over the gap. However, while recording a video for you to see, I had a small lag spike, and the character suddenly jumped way higher than it usually does.
Here's my theory : You seem to have made a mistake in the jump impulse. It doesn't take or incorrectly take into consideration the deltaTime between each frame. I have a pretty decent computer, and my framerate is pretty high. Due to that, it seems like the jump doesn't go high enough. With less framerate, I could jump higher.
Hopefully I'll be able to play a fixed version soon :-)
Here's the video : https://1drv.ms/v/s!AiU1u7az8WOK7WXG4EhCpHqdZz1S?e=hphag7
Notice the lag spike at about 25 seconds, and the considerably higher jump.
Thank you so much, for taking your time explaining me, what the problem is. As soon as I saw you jump height (which is about the half of the intentional one), I realized, that the problem is not what I expected it to be. I did not multiply gravity by delta. (Not using rigid bodies, this can happen...)
If you are still interested, it should be fixed by now. :)
Again thank you a lot! Without you I would not have realized this!
(On that note, different endings still don't work in the HTML version.)
I did play the fixed version :)
Indeed, now I can finally get past that gap, heh. Wall jumping worked just fine for me.
Gamplay was smooth. I just wish that you could attack while in the air. I also think that the moving platform, even when fixed, doesn't really manage to 'grab' the player along with it, when moving in th y axis.
Finally, I think that for the bug 'Dead bugs will kill you', you should really put a sprite there. Perhaps a dead bug, a wormhome or a glitchy square, anything. It just feels weird and a bit unfair when you get killed by something invisible.
Still overall, the game lets itself play, and I did finish it. Congratulations ! :-)
Hahahaha I wish I had a Naruto grandma who could fix bugs with her walking stick :D
Well done! Stay funky,
Dez
Nice Game!
But in WebGL the removed objects are still here. they arent visible, but the hitboxes of them are still active :( Do other have the same problem?
Oh would have lliked to game it! but I got stuck in the first level :(, nice idea and graphics tough :-)
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