i enjoyed the atmosphere of this game a lot. :) it's really polished as well, the ability to zoom in, manage base pieces, it all really came together nicely. feels solid to play. and the music was really great, too!
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Buggy Bunker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #64 | 3.446 | 3.446 |
Visuals | #81 | 3.602 | 3.602 |
WOWIE! (Overall) | #91 | 3.277 | 3.277 |
Creativity | #102 | 3.434 | 3.434 |
Simplicity | #118 | 3.530 | 3.530 |
Topic | #130 | 3.120 | 3.120 |
Fun | #160 | 2.940 | 2.940 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice polished game, I loved the minimalistic approach
I guess this game is a time recording game, but I couldnt see my high score saved anywhere. The game is so beautiful made and is complete, after 2 minutes and Half It was so hard, no way to improve :) Also I didnt quite undrestand what are those empty grounds are for, I just placed my water and electric and that green food somewhere. So clean game you have, Feels like you can sell it already on the play store :)
Thanks for the feedback! The highscore is displayed in the main menu (same sign as in the world). I'm currently working on a fix for the difficulty. What do you mean with "empty grounds"? It is true that you can place rooms anywhere you want (doesn't even need to be connected to the starting bunker), that will be fixed as well.
Really digging the visuals and controls! I had some trouble figuring out what a good strategy looks like; I think that all of the pieces of a solid game are here, but the gameplay just didn't really click for me.
It is a great overall experiment.
I'd like to get more overview on how every resources is used and what will we need next. Of course, we do not have to know too much as it will maybe help too much, but for example, is there an influence or not where you place green/blue/yellow/white cubes.
Great job !
Are you asking about the current version of the game or are you suggesting how it could be improved? In the current version the placement of the rooms does not matter. You can technically place rooms halfway across the map that aren't connected to the starting bunker, but I'll fix that issue in the post-jam version. Currently only the ratio between the buggy rooms (white) and the resource rooms (green/blue/yellow) matters. The resource demands increase exponentially, which makes it too easy in the beginning and too hard later on, I'm fixing that as well.
It was very interesting to explore, thanks!
I think it could be interesting to speed up the in-game time a bit, because the curve seemed unfair to me. Before 2 minutes there wasn't really any threat at all and after that I started dying (losing resources) rapidly and couldn't do anything about that.
Wow! I love this kind of games, they make me relax and think for a while, love the music, the simplicity and the mechanics! Super cool game and definetly worth playing :D Great job! Also feel free to try my game ;)
Great game, really polished for a jam game! Playing it seems a bit confusing, it starts out slow and consistent, and then suddenly the food and water bars go down really fast and I lose...
Also, not sure if it was intended or not, but sometimes the money goes down to zero by itself, and then only goes slowly back up for the rest of the run.
Thanks for the feedback. The resource demands increase exponentially, but that means that it's hard to play longer than a couple of minutes. I had some difficulty balancing the game; I'm working on fixing it for the post-jam release. The intentional bugs can glitch away resources (the bars but also money). Though, I've discovered that the link between the bugs and the resource disappearance wasn't that clear either.
Absolutely amazing art style! It's not a game I expected to see in the jam, so a plus for that :-) Still missing user feedback on why there is a sudden decrease in electricity, water or food.
The atmosphere of the game is very well conveyed! I liked the gameplay, but this game requires a lot of imagination to introduce the residents of the bunker :D
Loved it very much and felt very polished, only problem is the game feels very monotonous and when you lose it feels unfair but this is the type of game I least expected well done!
Very nice scanlines; looks like an old tv or computer monitor. The menu at that start was neatly done as well!
I seemed to be able to spend money building on an already occupied square, though.
Thanks for the feedback. When you build onto squares you've placed rooms on before, it removes the current room and replaces it with the new one. I guess, imagine that we tear out the old equipment and replace it with new ones. From that perspective, it doesn't make sense to tear down the external structure. It also makes the whole building process more streamlined, which was the real reason.
Great gameplay with interesting mechanics... really fun and engaging. The visuals and the sounds are really good.
Great job you did there
PS: if you have any time check on my game too.
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