Really cool art style.
Play game
Buggy Bunker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #64 | 3.446 | 3.446 |
Visuals | #81 | 3.602 | 3.602 |
WOWIE! (Overall) | #91 | 3.277 | 3.277 |
Creativity | #102 | 3.434 | 3.434 |
Simplicity | #118 | 3.530 | 3.530 |
Topic | #130 | 3.120 | 3.120 |
Fun | #160 | 2.940 | 2.940 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice atmosphere, game looks very polished. Goal feels a bit unclear but its playable. Good Job making this game!
Graphics and the code side are good. I'm sorry, but I totally don't see the challenge. I just place some colored squares if the bars go low. In my opinion srolling menu is a great idea though.
I agree to Vels and Dwight Davis comments. But while I think the mechanics needs more work I respect the choice of game genre. Seems like you have a great vision and I hope you follow it through. Thanks for the game experience!
Cool little resource management game!
But I just ignored the white button and placed the colored ones in the walls of the bunker, and that worked...
Maybe some balancing needs to be done, I didn't really understand how I was supposed to be doing.
Pretty difficult to understand, but with a fair amount of work could become a better game!
I played this for quite a while. It takes a bit to understand what is happening. I'm still not fully sure I get it. BUT, I couldn't stop playing. Very good game. Highly addictive. Sure it needs a solid tutorial, some polish, but overall this is FUN! Good Job!!
Seemed like a fun concept, but all my bars maxed out less than a minute in and didn't show any sign of declining. Maybe add some more aggressive threat to the game, like enemies.
Interesting concept
Nice job for the jam. Add some enemies for the bugs, it would be fun :D
The white rooms represent the bugs. They give you money (to build the green/yellow/blue rooms), but they also cause glitches will suddenly decrease one of your resources. So, the bugs are a necessary evil. There is no win condition, but if you survive for more than five minutes then you've beaten me at my own game; which could count as winning.
It was good.
I like a lot this kind of games, all strategic and gestion. I had a rough time understanding really what was happening in the beginning, in spite of the tutorial, but when you get the hang of it, it goes pretty smoothly.
Design is on point, sound design too. Nothing to add, well done, take all my stars you deserve them !
I wasn't sure what exactly made the buggy rooms buggy, and I couldn't really tell how to win or why my resources were draining after I put a room of that resource down. I quite like the idea of balancing bugs and resources, but honestly I couldn't see a change in money gaining while I put bugged rooms down. What I really like though is the visual effect over the screen, it feels very somber coupled with the music which I really like. The rooms don't really follow the graphical cohesion, though.
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